Copyright: LK-SPOTS v1.1w  R.A. Stengel  91-94


Order Form
LK-SPOTS Version 1.1W  (for WINDOWS) Order Form

For PC/PS and compatible computers

Package 1 (  )

999 Winning records capacity	$24.50

Shipping & handling                 	$04.50

Total (non CA residents)          	$29.00

Total+Tax (CA residents)*       	$31.47

Up to 99 games may be identified

Each game identified may have up to 999 sets of winning records

Package 2 (  )

365 Winning records capacity	$19.50

Shipping & handling                	 	$04.50

Total (non CA residents)          	$24.00

Total+Tax (CA residents)*       	$26.04

Up to 99 games may be identified

Each game identified may have up to 365 sets of winning records

Package 3 (  )	Trial System

50 Winning records capacity	$00.00

Shipping & handling                	 	$04.50

Total (non CA residents)          	$04.50

Total+Tax (CA residents)*       	$04.50

Up to 99 games may be identified

Each game identified may have a sampling of sets (to a maximum of 50 sets) of winning records

Your:

Name________________________________________________________

Address______________________________________________________

City/State/Zip__________________________________________________

Computer_____________________________________________________

Disk Format	(  )1.2m/5.25"	(  )1.4m/3.5"

Mail To:

Stengel Enterprises

P.O. Box 4385

Diamond Bar, CA 91765

Check or Money Order  -  United States Currency Only

* California law requires that CA resident orders must be returned (unfilled) if sales tax is not included


Contextual Help

This window explains the method used to invoke contextual help.

Method:

1.	Focus the cursor on an object.

2.	Press F1   <Function Key 1>.

Note	You will highlight or shade the object of focus via the mouse (pointer)

or the Tab key on the keyboard before pressing F1.

Check your WINDOWS manual for additional information on focus.


About LK-SPOTS
LK-SPOTS  VERSION 1.1W (for WINDOWS)

Thank you for selecting LK-SPOTS Version 1.1W .

LK-SPOTS forecasts LOTTO and KENO tickets predicated upon an analysis of prior winning tickets.

LK-SPOTS satisfies the following functional requirements:

A.	It defines varied games and creates test data.

B.	It maintains a game history of winning numbers.

C.	It ranks the performance of winning numbers.

D.	It forecasts and selects numbers using eight statistical methods:

1 - Group Mean	5 - Group 1st Quartile

2 - Group Median	6 - Group 3rd Quartile

3 - Item Mean	7 - Group Hi-Lo

4 - Weighted Item Mean	8 - Group Lo-Hi

E.	It combines numbers into tickets using two methods:

1 - Spreading	2 - Wheeling

F.	It compares numbers/tickets forecast to actual winning numbers and evaluates performance.

The LK-SPOTS methods for ordering, forecasting, and combining numbers into LOTTO and KENO tickets generally result in forecast performance which is better than probability.

However, the odds in all LOTTO and KENO games are always far worse than probability.

If you intend to use LK-SPOTS as a gambling aid, please be prudent.  Do not risk more than you can afford to lose.

LK-SPOTS is offered "as is" with no expressed or implied warranty that it will win at LOTTO or KENO, or that it will suit your purposes.

LK-SPOTS was developed with MICROSOFT VISUAL BASIC FOR WINDOWS VERSION 2.0 and it operates with a royalty-free copy of the dynamic link library  VBRUN200.DLL.

We are interested in your satisfaction.  If you have comments, questions, or suggestions, please address them to Stengel Enterprises, P.O Box 4385, Diamond Bar, CA  91765.


Tutorial
QUICK TUTORIAL (Reference: LK-SPOTS OPERATIONS GUIDE)

Normal operations for LK-SPOTS have 3 functions:

ENTER winning numbers from the last game played.

CHECK numbers/tickets from the last game against winning numbers.

FORECAST numbers/tickets for the next game to be played.

Initializing operations (which must precede normal operations) have 2 functions:

SETUP directories/files/programs.

IDENTIFY game(s) to be analyzed/played.

The following tutorial outlines how these 5 functions may be accomplished:

SETUP:

1.	Back up (copy) original disk to working disk.

2.	Start LKSPOTS  (program LK100 Menu), and run the set up procedure (from program LK000 Set Up).

3.	Optionally, using DOS, WINDOWS, a text editor, or utilities, examine the directories/files created and their contents.

IDENTIFY:

4.	Start LKSPOTS  (program LK100 Menu).

5.	Identify game L0310B - LOTTO, highest number 10, 3 balls drawn, with a bonus number (program LK205 Game Identification).

6.	The preceding step invokes a long, automatic runstream ending with the menu (program LK100 Menu).   The preceding step has identified game L0310B, created test data for this game, and produced each of the system's reports.  From the menu (using the Report Name field and the OK button) view each of the reports (Game Identification Report, Winning Numbers Report, Performance Analysis Report, Performance Summary Report, Forecast Selections Report, Combine Selections Report, and Compare Selections Report).

7.	Optionally, Using DOS, WINDOWS, a text editor, or utilities, examine the directories/files added and their contents. Notice that all reports were created automatically.  These reports are created automatically each time winning numbers are added to the system (via LK210 Update Winning Numbers).

ENTER:

8.	Start LKSPOTS  (program LK100 Menu).

9.	Update the winning numbers file  (via LK210 Update Winning Numbers) with the winning numbers from the latest game (game:007, numbers:01,03, 05, bonus number:10).

10.	The preceding step invokes a long, automatic runstream ending with the menu (program LK100 Menu).   The preceding step has produced each of the system's reports.  From the menu (using the Report Name field and the OK button) view each of the reports (Game Identification Report, Winning Numbers Report, Performance Analysis Report, Performance Summary Report, Forecast Selections Report, Combine Selections Report, and Compare Selections Report).

CHECK:

11.	From the menu (using the Report Name field and the OK button) compare the numbers/tickets forecasted for this game (007) against the actual winning numbers (LK335 COMPARE SELECTIONS Report).

12.	The numbers/tickets to be compared were forecasted automatically in steps 5-6 above. After you have printed/ viewed this COMPARE SELECTIONS Report (LK335R35), return to the MENU PROCESS.

FORECAST:

13.	From the menu (using the Report Name field and the OK button) examine the numbers forecasted for next game (008) (LK325 FORECAST SELECTIONS Report).  Remember - you won't be able to evaluate the results of this forecast until the winning numbers file is updated with the next set of winning numbers.

14.	Note - steps 9-10 above automatically forecasted selections for the next game (008) using the group mean, group median, item mean, weighted item mean, group 1st quartile, group 3rd quartile, group hi-lo, and group lo-hi methods.

15.	After you have printed/viewed the FORECAST SELECTIONS Report (LK325R25 from step 13 above), return to the MENU PROCESS.

16.	From the menu (using the Report Name field and the OK button) examine the tickets forecasted for next game (008) (LK330 COMBINE SELECTIONS Report).  Remember - you won't be able to evaluate the results of this forecast until the winning numbers file is updated with the next set of winning numbers.

17.	Note - steps 9-10 above automatically combined selections for the next game (008) using the spread and wheel combination methods.

18.	After you have printed/viewed the COMBINE SELECTIONS Report (LK330R30 from step 16 above), return to the MENU PROCESS.

19.	To evaluate the results of your FORECAST (steps 13-18 above), ENTER the next set of winning numbers (as in steps 8-10 above; use game:008, numbers:02,04,06, bonus number:09), then CHECK (as in steps 11-12 above).

20.	After you have completed the ENTER and CHECK (step 19 above), return to the MENU PROCESS.

IDENTIFY (another game):

21.	Identify game K2080 - KENO, highest number 80,  20 balls drawn, with no bonus number.

22.	Analyze, ENTER, CHECK, and FORECAST for this game (experimentally) as you did in steps 5-20 above.

You may identify up to 99 games, providing you have sufficient file space (reference File Considerations in Operations Guide).


Operations Guide

Foreword

Installing LK-SPOTS

The LK-SPOTS Package

Requirements

Backing Up Your Source Disk

Setting Up LK-SPOTS From 1.4m Disk

Setting Up LK-SPOTS From 1.2m Disk

System Architecture and Variables

Program LK000 - Set Up System

Running LK-SPOTS

Starting LK-SPOTS

Program LK100 - MENU PROCESS

Program LK205 - CREATE FILES

Program LK210 - UPDATE WINNING NUMBERS

Program LK305 - GAME IDENTIFICATION Report

Program LK310 - WINNING NUMBERS Report

Program LK315 - PERFORMANCE ANALYSIS Report

Program LK320 - PERFORMANCE SUMMARY Report

Program LK325 - FORECAST SELECTIONS Report

Program LK330 - COMBINE SELECTIONS Report

Program LK335 - COMPARE SELECTIONS Report

File Considerations


Foreword

LK-SPOTS (LUCKY-SPOTS) is an acronym for LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies. LK-SPOTS is an application system which records actual winning numbers for LOTTO and KENO games, analyzes these winning numbers using simple statistical relationships, and forecasts sets of future numbers.

LK-SPOTS programs offer a wide range of control. Program default values (initial settings) offer the ease of running in a semiautomatic mode. Changing the default values provides the flexibility for running in a manual mode.

To enhance your control, understanding, and enjoyment of LK-SPOTS, please read the System Concepts of "Whence, A System Study Of Lottery Performance" before installing and operating the LK-SPOTS system.

Robert Allen Stengel


   Installing LK-SPOTS

The LK-SPOTS Package

Requirements

Backing Up Your Source Disk

Setting Up LK-SPOTS From 1.4m Disk

Setting Up LK-SPOTS From 1.2m Disk

System Architecture and Variables

Program LK000 - Set Up System


The LK-SPOTS Package

The LK-SPOTS package includes the following items:

1.	The LK-SPOTS PROGRAM disk (1.4m format) ,or the LK-SPOTS PROGRAM disk (1.2m format).

2.	"Whence, A System Study Of Lottery Performance" the LK-SPOTS system concepts guide (soft copy in Help).

3.	The LK-SPOTS "Operations Guide"(soft copy in Help).


Requirements

To use LK-SPOTS, you need the following facilities:

1.	A personal computer (IBM compatible) running Microsoft WINDOWS 3.x with one disk drive (1.4m or 1.2m) and a hard drive.

2.	At least 1m of memory (2m or more is recommended).

3.	A VGA monitor (color is recommended).

4.	A pointing device is recommended.

5.	A printer is recommended.

6.	Turn off (or unload) screen savers and timed-interrupt TSR utilities.  Interrupting LK-SPOTS runs will cause unpredictable (invalid) results.


Backing Up Your Source Disk

The source disk included in your LK-SPOTS package is permanently write-protected. LK-SPOTS can not operate from this disk. The contents of this disk must first be copied to a non-write-protected disk using DOS FORMAT and DISKCOPY commands or your favorite DOS or WINDOWS utilities (consult your DOS or WINDOWS manual or utilities manual for formatting and copying procedures).


Setting Up LK-SPOTS From 1.4m Disk
Setting Up LK-SPOTS From A 1.4m Disk

Note  to perform this procedure you must have a working (non-write-protected) copy of the 1.4m  PROGRAM disk. If you do not have this working copy, please follow the Backing Up Your Source Disk guidelines.

Be sure the PROGRAM disk is loaded and ready before starting.  Either the A: or the B: drive may be used.  This example will use the A: drive.

To start from the DOS prompt:

Key  A:                    <ENTER>   (to designate drive).

Key  CD  A:\LKSPOTSW\PGM   <ENTER>   (to designate directory).

Key  WIN  LKSPOTS          <ENTER>   (to start program via WINDOWS).

To start from WINDOWS:

Select  drive  A:                       (double-click).

Select  directory  A:\LKSPOTSW          (double-click).

Select  subdirectory  A:\LKSPOTSW\PGM   (double-click).

Select  LKSPOTS.EXE                     (double-click).

LK-SPOTS will begin with program LK100 the Menu process.

Set the LK100 Mode to Setup.

Click on the OK button.

Program LK100 will invoke program LK000 (to setup a working copy of LK-SPOTS).

Run program LK000 to configure your working copy of the LK-SPOTS system.


Setting Up LK-SPOTS From 1.2m Disk
Setting Up LK-SPOTS From A 1.2m Disk

Note  to perform this procedure you must have a working (non-write-protected) copy of the 1.2m  PROGRAM disk. If you do not have this working copy, please follow the Backing Up Your Source Disk guidelines.

Be sure the PROGRAM disk is loaded and ready before starting.  Either the A: or the B: drive may be used.  This example will use the A: drive.

To start from the DOS prompt:

Key  A:                    <ENTER>   (to designate drive).

Key  CD  A:\LKSPOTSW\PGM   <ENTER>   (to designate directory).

Key  WIN  LKSPOTS          <ENTER>   (to start program via WINDOWS).

To start from WINDOWS:

Select  drive  A:                       (double-click).

Select  directory  A:\LKSPOTSW          (double-click).

Select  subdirectory  A:\LKSPOTSW\PGM   (double-click).

Select  LKSPOTS.EXE                     (double-click).

LK-SPOTS will begin with program LK100 the Menu process.

Set the LK100 Mode to Setup.

Click on the OK button.

Program LK100 will invoke program LK000 (to setup a working copy of LK-SPOTS).

Run program LK000 to configure your working copy of the LK-SPOTS system.


System Architecture And Variables

Directory\File Organization

LK-SPOTS directories are named and organized as follows:

\_ROOT

  |

  |_LKSPOTSW

    |

    |_DTA

    |

    |_PGM

    |

    |_SYS

The \LKSPOTSW directory contains no files; it contains only pointers to subdirectories.

The \LKSPOTSW\DTA directory contains:

1.	x.GAM - GAME file.

2.	x.SUM - SUMMARY file.

3.	x.FOR - FORECAST file.

4.	x.PER - PERMUTATION file.

5.	x.R05 - GAME IDENTIFICATION Report (file).

6.	x.R10 - WINNING NUMBERS Report (file).

7.	x.R15 - PERFORMANCE ANALYSIS Report (file).

8.	x.R20 - PERFORMANCE SUMMARY Report (file).

9.	x.R25 - FORECAST SELECTIONS Report (file).

10.	x.R30 - COMBINE SELECTIONS Report (file).

11.	x.R35 - COMPARE SELECTIONS Report (file).

NOTE

x = game identifier.

Not all files are always present. One set of these files is created for each game identified.  These files are not present before programs LK000 (set up system) and LK205 (create files) have been run.

The \LKSPOTSW\PGM directory always contains:

1.	LK.ICO - the LK-SPOTS icon.

2.	LKSPOTS.EXE - the LK-SPOTS executable program.

3.	VBRUN200.DLL - the Microsoft Visual Basic (Version 2.0) dynamic link library (run-time library).

4.	LKH.HLP - the LK-SPOTS Help library.

Note	These files must always be present.  Without these files, LK-SPOTS either will not run, or it will run improperly.

The \LKSPOTSW\SYS directory contains:

1.	LK000.STA - SYSTEM STATUS file.

Note	This file is not present until program LK000 (set up system) has been run.

Frequently Used Variables

current game

next game

balls drawn

highest ball

sampling

ticket

designated game


PROGRAM LK000 - SET UP SYSTEM

Form LK000 - Set Up

Form LK000 - Read from Source drive

Form LK000 - Set up programs on Target drive

Form LK000 - Set up data files on Target drive

Form LK000 - Help  <F1>

Form LK000 - RUN

Form LK000 - ESC


    Running LK-SPOTS

Starting LK-SPOTS

Program LK100 - MENU PROCESS

Program LK205 - CREATE FILES

Program LK210 - UPDATE WINNING NUMBERS

Program LK305 - GAME IDENTIFICATION Report

Program LK310 - WINNING NUMBERS Report

Program LK315 - PERFORMANCE ANALYSIS Report

Program LK320 - PERFORMANCE SUMMARY Report

Program LK325 - FORECAST SELECTIONS Report

Program LK330 - COMBINE SELECTIONS Report

Program LK335 - COMPARE SELECTIONS Report


Starting LK-SPOTS

At the time you set up LK-SPOTS, program LK000 displayed/printed specific instructions for running your configuration of LK-SPOTS.  This example assumes that LK-SPOTS was configured to run from the C: drive.  If you configured to run from another drive, be sure to follow the specific instructions of program LK000 (or program LK305 PROGRAM IDENTIFICATION Report) for starting your system.

To start from the DOS prompt:

Key  C:                    <ENTER>   (to designate drive).

Key  CD  C:\LKSPOTSW\PGM   <ENTER>   (to designate directory).

Key  WIN  LKSPOTS          <ENTER>   (to start program via WINDOWS).

To start from WINDOWS:

Select  drive  C:                       (double-click).

Select  directory  C:\LKSPOTSW          (double-click).

Select  subdirectory  C:\LKSPOTSW\PGM   (double-click).

Select  LKSPOTS.EXE                     (double-click).

LK-SPOTS will start with program LK100 the Menu process.

Caution  -  Turn off (or unload) screen savers and timed-interrupt TSR utilities.  Interrupting LK-SPOTS runs will cause unpredictable (invalid) results.


PROGRAM LK100 - MENU PROCESS

Form LK100 - Menu

Form LK100 - Mode

Form LK100 - Files

Form LK100 - On

Form LK100 - Report Edition

Form LK100 - Report Name

Form LK100 - Report Time

Form LK100 - Help  <F1>

Form LK100 - Game Identifier

Form LK100 - OK


PROGRAM LK205 - CREATE FILES

Form LK205 - Game Identification

Form LK205 - Game

Form LK205 - Highest Ball

Form LK205 - Balls Drawn Each Game

Form LK205 - Bonus Ball

Form LK205 - Help  <F1>

Form LK205 - Run

Form LK205 - Esc


PROGRAM LK210 - Update Winning Numbers

Form LK210 - Update Winning Numbers

Form LK210 - Game

Form LK210 - Field

Form LK210 - Ball Value

Form LK210 - Date Value

Form LK210 Direction

Form LK210 - Help  <F1>

Form LK210 - Run

Form LK210 - More

Form LK210 - ESC


PROGRAM LK305 - GAME IDENTIFICATION Report

Form LK305 - GAME IDENTIFICATION Report

Form LK305 - On

Form LK305 - Report Edition

Form LK305 - Report Time

Form LK305 - Report Font (on screen)

Form LK305 - Report Font (on printer)

Form LK305 - Help  <F1>

Form LK305 - Run

Form LK305 - Esc


PROGRAM LK310 - WINNING NUMBERS Report

Form LK310 - WINNING NUMBERS Report

Form LK310 - On

Form LK310 - Report Edition

Form LK310 - Report Time

Form LK310 - Report Font (on screen)

Form LK310 - Report Font (on printer)

Form LK310 - Help  <F1>

Form LK310 - Games Selected

Form LK310 - Start Game

Form LK310 - End Game

Form LK310 - Run

Form LK310 - Esc

Form LK310 - Return

Form LK310 - More


PROGRAM LK315 - PERFORMANCE ANALYSIS Report

Form LK315 - PERFORMANCE ANALYSIS Report

Form LK315 - On

Form LK315 - Report Edition

Form LK315 - Report Time

Form LK315 - Report Font (on screen)

Form LK315 - Report Font (on printer)

Form LK315 - Help  <F1>

Form LK315 - Games Selected

Form LK315 - Start Game

Form LK315 - End Game

Form LK315 - Trace Game

Form LK315 - Run

Form LK315 - Esc

Form LK315 - Return

Form LK315 - More


PROGRAM LK320 - PERFORMANCE SUMMARY Report

Form LK320 - PERFORMANCE SUMMARY Report

Form LK320 - On

Form LK320 - Report Edition

Form LK320 - Report Time

Form LK320 - Report Font (on screen)

Form LK320 - Report Font (on printer)

Form LK320 - Help  <F1>

Form LK320 - Games Selected

Form LK320 - Start Game

Form LK320 - End Game

Form LK320 - Run

Form LK320 - Esc

Form LK320 - Return

Form LK320 - More


PROGRAM LK325 - FORECAST SELECTIONS Report

Form LK325 - FORECAST SELECTIONS Report

Form LK325 - On

Form LK325 - Report Edition

Form LK325 - Report Time

Form LK325 - Report Font (on screen)

Form LK325 - Report Font (on printer)

Form LK325 - Help  <F1>

Form LK325 - Games Selected

Form LK325 - Start Game

Form LK325 - End Game

Form LK325 - For Game

Form LK325 - Selection Method

Form LK325 - Numbers Forecast

Form LK325 - Run

Form LK325 - Esc

Form LK325 - Return

Form LK325 - More


PROGRAM LK330 - COMBINE SELECTIONS Report

Form LK330 - COMBINE SELECTIONS Report

Form LK330 - On

Form LK330 - Report Edition

Form LK330 - Report Time

Form LK330 - Report Font (on screen)

Form LK330 - Report Font (on printer)

Form LK330 - Help  <F1>

Form LK330 - Games Selected

Form LK330 - Start Game

Form LK330 - End Game

Form LK330 - For Game

Form LK330 - Combination Method

Form LK330 - Numbers Forecast

Form LK330 - Ticket Marks

Form LK330 - Tickets

Form LK330 - Run

Form LK330 - Any

Form LK330 - Esc

Form LK330 - Return

Form LK330 - More


PROGRAM LK335 - COMPARE SELECTIONS Report

Form LK335 - COMPARE SELECTIONS Report

Form LK335 - On

Form LK335 - Report Edition

Form LK335 - Report Time

Form LK335 - Report Font (on screen)

Form LK335 - Report Font (on printer)

Form LK335 - Help  <F1>

Form LK335 - Compare Winning Numbers

Form LK335 - Run

Form LK335 - Esc

Form LK335 - Purge

Form LK335 - Return

Form LK335 - More


File Considerations

Speed

Place LK-SPOTS (programs and data) on your fastest auxiliary storage device(s). The programs swap in and out of memory frequently, and most of the programs do a considerable amount of input/output processing of data. You will see significant differences between running on your fastest storage device(s) and running on your slowest storage device(s).

Allocation

Use the following guidelines to approximate auxiliary storage, data file requirements.

System Status File (.STA):

25 characters X 100 records = 2500 bytes

Game File (.GAM):

(((Drawn Balls + Bonus Ball) X 2) + 10) X 350 records

[Note - number of records will vary]

LOTTO 6/49 (with Bonus) example:

(((6 + 1) X 2) + 10) X 350 = 8400 bytes	[this example uses 350 records]

LOTTO 6/39 (without Bonus) example:

(((6 + 0) X 2) + 10) X 350 = 7700 bytes	[this example uses 350 records]

Summary File (.SUM):

(((Drawn Balls + Bonus Ball + Highest Ball) X 2) + 2) X 350 records

[Note - number of records will vary]

LOTTO 6/49 (with Bonus) example:

(((6 + 1 + 49) X 2) + 2) X 350 = 39,900 bytes

[this example uses 350 records]

LOTTO  6/39 (without Bonus) example:

(((6 + 0 + 39) X 2) +2) X 350 = 32,200 bytes

[this example uses 350 records]

Forecast File (.FOR):

((Highest Ball X 2) + 18) X number of records

[Note - number of records will vary]

LOTTO 6/49 example:

((49 X 2) + 18) X 200 = 23,200 bytes [this example uses 200 records]

LOTTO 6/39 example:

((39 X 2) + 18) X 400 = 38,400 bytes [this example uses 400 records]

Permutation File (.PER):

(((Drawn Balls + Bonus BAll) X 2) + 22) X number of records

[Note - number of records will vary]

LOTTO 6/49 (with Bonus) example:

(((6 + 1) X 2) + 22) X 250 = 9000 bytes [this example uses 250 records]

LOTTO 6/39 (without Bonus) example:

(((6 + 0) X 2) + 22) X 450 = 15,300 bytes [this example uses 450 records]

Interrupts

Turn off (or unload) screen savers and timed-interrupt TSR utilities.  Interrupting LK-SPOTS runs will interfere with normal file maintenance and will cause unpredictable (invalid) results.


SYSTEM CONCEPTS

"Whence,  A System Study Of Lottery Performance"

Unpublished Work (c) Robert Allen Stengel 1991-1994

Table Of Contents

Premise

Hypothesis

Ordering (ranking/sorting) Criteria

Stipulation

Relating Current Numbers To Prior Numbers

Section Introduction

Data And Reports

Winning Numbers

Performance Analysis

Summary Records

Section Summary

Extending Relationships

Section Introduction

Performance Analysis (extended)

Performance Summary

Section Summary

Selecting And Combining Forecasted Numbers

Section Introduction

Forecasting Selections by Group Mean

Forecasting Selections by Group Median

Forecasting Selections by Item Mean

Forecasting Selections by Weighted Item Mean

Forecasting Selections by Group 1st Quartile

Forecasting Selections by Group 3rd Quartile

Forecasting Selections by Group Hi-Lo

Forecasting Selections by Group Lo-Hi

Combining Selections by Spreading

Combining Selections by Wheeling

Section Summary

Evaluating Selections And Measuring Performance

Section Introduction

Comparing Winning Numbers to Forecasted Selections

Comparing Winning Numbers to Combined Selections

Evaluating Performance

Section Summary

Conclusion

Evaluation Summary

Evaluation Detail

Inference


Foreword

Mark Twain observed that "The difference between the right word and the almost-right word is the difference between lightning and lightning bug."

Is there a similar difference between the origin and the occurrence of lottery numbers?

Robert Allen Stengel


Premise

Hypothesis

Ordering (ranking/sorting) Criteria

Stipulation


Hypothesis

Lottery numbers (balls) may be ordered (ranked/sorted) on the basis of finite attributes. Positional comparisons of current sets of numbers to ordered sets of prior numbers can establish simple statistical relationships which may be used to forecast sets of future numbers.


Ordering (ranking/sorting) Criteria

Occurrences - a number which occurs more is better.

Repeats - a number which repeats (in the next game) is better.

Bonus Number - a regular number is better than a bonus number (California and similar lotteries).

Game # Total - a number belonging to sets with a larger game # total is better.

Deviation - a number belonging to sets with a smaller standard deviation is better.

Mean Interval Forecast - a number which is expected (based upon averages of prior performance)  to reoccur sooner is better.

Last Game - a number belonging to a more recent last game is better.

First Game - a number belonging to a more recent first game is better.

Number - a larger number is better.


Stipulation

Good arguments can be made for other priority sequences and other values for the ordering (ranking/sorting) criteria, but these other schemes will not be examined in this study.


Relating Current Numbers To Prior Numbers

Section Introduction

Data And Reports

Winning Numbers

Performance Analysis

Summary Records

Section Summary


Section Introduction

In this section we will:

1.	Select a set of prior games.

2.	Analyze the performance of the winning numbers of these prior games.

3.	Relate the winning numbers of the current game to the winning numbers of the prior games.


Data And Reports

Our study will use actual data from the California 6/49 LOTTO and reports from the LK-SPOTS system (for personal computers).


Winning Numbers

12/10/93                       LK-SPOTS (L0649B)                       LK310R10

Auto Run                        WINNING NUMBERS

Balls Drawn                   015 Game(s) Selected    253-267   (071589-090289)

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 BN Game Date   Dev

03 22 27 29 35 42 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 17 253 071589 031.1

08 11 13 21 27*29*.. .. .. .. .. .. .. .. .. .. .. .. .. .. 25 254 071989 020.6

01 10 11*13*17 18 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 15 255 072289 014.0

13*20 22 28 38 46 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 02 256 072689 036.3

15 17 22*26 33 47 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 05 257 072989 033.3

08 18 23 26*33*49 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 02 258 080289 038.4

17 25 33*37 41 44 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 28 259 080589 023.3

01 02 12 26 27 43 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 23 260 080989 037.0

17 19 23*30 37 38 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 08 261 081289 027.0

01 15 21 26 33 48 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 07 262 081689 039.1

10 15*18 21*27 31 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 47 263 081989 030.1

10*21*34 37 41 43 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 18*264 082389 031.2

19 20 23 27 36 41*.. .. .. .. .. .. .. .. .. .. .. .. .. .. 33 265 082689 020.7

06 17 19*21 34 48 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 09 266 083089 035.8

12 20 38 43 46 47 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 44 267 090289 034.2

09 17 23 27 34 41 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 19 -Averages- 030.1

-------------------------------------------------------------------------------

Report LK310R10 details (and averages) data we will analyze subsequently.  Describing from top left to bottom right:

Line 1

Report date.

LK-SPOTS = LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies.

L0649B = LOTTO, 6 numbers drawn, highest number = 49, with Bonus Number.

Report ID.

Line 2

Report destination (or origin).

Report title.

Line 3

General heading.

15 games selected,  beginning with game 253 dated 7-15-89, ending with game 267 dated 9-02-89.

Line 4

Headings.

Line 5

Numbers 3, 22, 27, 29, 35, and 42 drawn. Listed in ascending sequence by number (not draw sequence).

Bonus Number 17 drawn.

Game number 253.

Game date 7-15-89.

31.1 standard deviation for the numbers in this game (set).

Line 6

Asterisks (*) following 27 and 29 indicate these numbers are repeats from game # 253.

Line 20

9 = average of numbers drawn for the first balls of games 253 through 267.

17, 23, 27, 34, 41 = averages for the second through sixth balls.

19 = average for the Bonus balls.

30.1 = average for the standard deviations.

These averages are merely interesting statistics. We will not build on them or refer to them subsequently.

Deviation in all LK-SPOTS reports refers to standard deviation - a measure of the dispersion of a frequency.  More simply, it is a measure of central tendency.  The smaller the standard deviation, the more numbers are concentrated in the middle. Conversely, the larger the standard deviation, the more numbers are spread out towards the ends.


Performance Analysis

12/10/93                       LK-SPOTS  (L0649B)                      LK315R15

Auto Run                      PERFORMANCE ANALYSIS

Trace Game 267 (090289)        014 Games Selected  253-266  (071589-083089)

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20  BN  Game Date

12 20 38 43 46 47 .. .. .. .. .. .. .. .. .. .. .. .. .. ..  44  267 090289

I----------- Number Order -----------I   I-------- Performance Order ---------I

No Ocr Rp BN Total Dev MIF Lst Fst Rnd   No Ocr Rp BN Total Dev MIF Lst Fst Rnd

01 003 00 00 00777 030 267 262 255 >     17 006 00 98 01551 972 730 266 253 >

02 003 00 02 00774 037 265 260 256 >     21 005 02 99 01309 968 730 266 254 >

03 001 00 00 00253 031 267 253 253 <     33 005 02 98 01301 968 731 265 257 >

04 000 00 00 00000 000 000 000 000 <     27 005 01 99 01295 971 731 265 253 >

05 001 00 01 00257 033 271 257 257 <     26 004 01 99 01037 962 733 262 257 >

06 001 00 00 00266 036 280 266 266 <     23 004 01 98 01044 968 730 265 258 >

07 001 00 01 00262 039 276 262 262 <     18 004 01 98 01040 971 731 264 255 >

08 003 00 01 00773 029 266 261 254 >     15 004 01 98 01037 970 732 263 255 >

09 001 00 01 00266 036 280 266 266 <     13 003 02 99 00765 975 738 256 254 >

10 003 01 00 00782 025 269 264 255 >     19 003 01 99 00792 971 728 266 261 >

11 002 01 00 00509 017 262 255 254 =     41 003 01 99 00788 974 729 265 259 >

12 001 00 00 00260 037 274 260 260 <*    10 003 01 99 00782 974 730 264 255 >

13 003 02 00 00765 024 261 256 254 >     22 003 01 99 00766 965 737 257 253 >

14 000 00 00 00000 000 000 000 000 <     37 003 00 99 00784 972 730 264 259 >

15 004 01 01 01037 029 267 263 255 >     01 003 00 99 00777 969 732 262 255 >

16 000 00 00 00000 000 000 000 000 <     08 003 00 98 00773 970 733 261 254 >

17 006 00 01 01551 027 269 266 253 >     02 003 00 97 00774 962 734 260 256 >

18 004 01 01 01040 028 268 264 255 >     11 002 01 99 00509 982 737 255 254 =

19 003 01 00 00792 028 271 266 261 >     29 002 01 99 00507 973 738 254 253 =

20 002 00 00 00521 029 272 265 256 =*    34 002 00 99 00530 965 726 266 264 =

21 005 02 00 01309 031 269 266 254 >     48 002 00 99 00528 962 726 266 262 =

22 003 01 00 00766 034 262 257 253 >     43 002 00 99 00524 965 728 264 260 =01

23 004 01 01 01044 031 269 265 258 >     20 002 00 99 00521 970 727 265 256 =02

24 000 00 00 00000 000 000 000 000 <     38 002 00 99 00517 967 731 261 256 =03

25 002 00 01 00513 022 266 259 254 =     47 002 00 98 00520 967 729 263 257 =04

26 004 01 00 01037 037 266 262 257 >     28 002 00 98 00515 969 733 259 256 =

27 005 01 00 01295 028 268 265 253 >     25 002 00 98 00513 977 733 259 254 =

28 002 00 01 00515 030 266 259 256 =     06 001 00 99 00266 963 719 266 266 <

29 002 01 00 00507 026 261 254 253 =     36 001 00 99 00265 978 720 265 265 <

30 001 00 00 00261 027 275 261 261 <     31 001 00 99 00263 969 722 263 263 <

31 001 00 00 00263 030 277 263 263 <     30 001 00 99 00261 972 724 261 261 <

32 000 00 00 00000 000 000 000 000 <     12 001 00 99 00260 962 725 260 260 <05

33 005 02 01 01301 031 268 265 257 >     44 001 00 99 00259 976 726 259 259 <06

34 002 00 00 00530 034 273 266 264 =     49 001 00 99 00258 961 727 258 258 <

35 001 00 00 00253 031 267 253 253 <     46 001 00 99 00256 963 729 256 256 <07

36 001 00 00 00265 021 279 265 265 <     42 001 00 99 00253 968 732 253 253 <

37 003 00 00 00784 027 269 264 259 >     35 001 00 99 00253 968 732 253 253 <

38 002 00 00 00517 032 268 261 256 =*    03 001 00 99 00253 968 732 253 253 <

39 000 00 00 00000 000 000 000 000 <     09 001 00 98 00266 963 719 266 266 <

40 000 00 00 00000 000 000 000 000 <     07 001 00 98 00262 960 723 262 262 <

41 003 01 00 00788 025 270 265 259 >     05 001 00 98 00257 966 728 257 257 <

42 001 00 00 00253 031 267 253 253 <     45 000 00 99 00000 999 999 000 000 <

43 002 00 00 00524 034 271 264 260 =*    40 000 00 99 00000 999 999 000 000 <

44 001 00 00 00259 023 273 259 259 <*B   39 000 00 99 00000 999 999 000 000 <

45 000 00 00 00000 000 000 000 000 <     32 000 00 99 00000 999 999 000 000 <

46 001 00 00 00256 036 270 256 256 <*    24 000 00 99 00000 999 999 000 000 <

47 002 00 01 00520 032 270 263 257 =*    16 000 00 99 00000 999 999 000 000 <

48 002 00 00 00528 037 273 266 262 =     14 000 00 99 00000 999 999 000 000 <

49 001 00 00 00258 038 272 258 258 <     04 000 00 99 00000 999 999 000 000 <

-------------------------------------------------------------------------------

Report LK315R15 tabulates and orders (ranks/sorts) the winning numbers from prior games 253-266. It also establishes positional relationships between the tabulated/ordered winning numbers of prior games 253-266 and the winning numbers from the current game 267.  Describing from top left to bottom right:

Line 1

Report date.

LK-SPOTS = LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies.

L0649B = LOTTO, 6 numbers drawn, highest number = 49, with Bonus Number.

Report ID.

Line 2

Report destination (or origin).

Report title.

Line 3

Trace game 267 dated 9-02-89 is the current game which will be used to establish positional relationships.

14 games will be summarized and ordered starting with game 253 dated 7-15-89 and ending with game 266 dated 8-30-89.

Line 4

Headings.

Line 5

12, 20, 38, 43, 46, 47 = winning numbers for trace game 267.

44 = bonus number for trace game 267.

267 = trace game 267.

9-02-89 = date of trace game 267.

Line 6

Number Order = the left half of this report displays winning numbers summaries in number order.

Performance Order = the right half of this report displays winning numbers summaries after they have been ordered in accordance with ranking/sorting criteria.

Line 7

Headings.

Line 22

15 = winning number 15.

4 = total occurrences of winning number 15 in games 253-266.

1 = total repeats (in contiguous games) of winning number 15 in games 253-266.

1 = total occurrences of winning number 15 as a bonus number in games 253-266.

1037 = total of game numbers (255, 257, 262, 263) for all sets (games) of winning number 15 in games 253-266.

29 = average standard deviation for all sets (games) of winning number 15 in games 253-266.

267 = mean interval forecast for winning number 15 (a prediction of what game 15 will appear in next, based upon its average of occurrences in games 253-266).

263 = last game in which winning number 15 appeared of games 253-266.

255 = first game in which winning number 15 appeared of games 253-266.

Randomness and indicators:

> occurrences greater than random probability

= occurrences equal to random probability

< occurrences less than random probability

* a winning number of trace game 267

B bonus number of trace game 267.

1 = winning number 1.

3 = total occurrences of winning number 1 in games 253-266.

0 = total repeats (in contiguous games) of winning number 1 in games 253-266.

99 = inverse (9's complement) of the total occurrences of winning number 1 as a bonus number in games 253-266. Note - the inverse is an ordering (ranking/sorting) mechanism.

777 = total of game numbers for all sets (games) of winning number 1 in games 253-266.

969 = algorithmic inverse (9's complement) of the average standard deviation for all sets (games) of winning number 1 in games 253-266. Note - the inverse is an ordering (ranking/sorting) mechanism.

732 = algorithmic inverse (9's complement) of the mean interval forecast for winning number 1 for games 253-266.  Note - the inverse is an ordering (ranking/sorting) mechanism.

262 = last game in which winning number 1 appeared of games 253-266.

255 = first game in which winning number 1 appeared of games 253-266.

Randomness and indicators:

> occurrences greater than random probability

= occurrences equal to random probability

< occurrences less than random probability

01-07 a winning number of trace game 267.

The number of games selected (14) was an empirical choice. It is the number of games required to allow each of the numbers (1-49) to occur twice (49 numbers X 2 = 98 = 14 games X 7 numbers drawn). This number (of games selected) tested optimally for providing a representative history with a minimum of numbers with zero occurrences (missing numbers).

The bonus number indicator has been dropped in the progression from number order tabulation to performance order tabulation. The indicator was necessary for ordering (sorting/ranking), but from this point on the bonus number loses its identity and is treated the same as any other winning number.

In the performance order tabulation, numbers are ordered (sorted/ranked) from better to worse (top to bottom) beginning with number 17 (with 6 occurrences) and ending with number 4 (with 0 occurrences). Number 17 occupies performance position 1. Number 21 (following number 17) occupies performance position 2. Number 4 occupies performance position 49.

The winning numbers of trace game 267 are now related to performance positions.  The first winning number (43) of trace game 267 occupies performance position 22.  The first winning number is also called relative ball 1. The second winning number (20) of trace game 267 occupies performance position 23. The second winning number is also called relative ball 2. The seventh winning number (46) of trace game 267 occupies performance position 35. The seventh winning number is also called relative ball 7.

Winning numbers from trace game 267 have now been positionally related to winning numbers from prior games 253-266.


Summary Records

12/10/93                       LK-SPOTS (L0649B)                       LK320R20

On Screen                     PERFORMANCE SUMMARY

Relative Ball versus           001 Games Selected  267-267 (090289-090289)

Performance Position

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 Game Mn Md  Dev

22 23 24 25 32 33 35 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 267  28 25 013.2

-------------------------------------------------------------------------------

One of the functions of report LK320R20 is to display the positional relationships just developed by report LK315R15. Describing report LK320R20 from top left to bottom right:

Line 1

Report date.

LK-SPOTS = LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies.

L0649B = LOTTO, 6 numbers drawn, highest number = 49, with Bonus Number.

Report ID.

Line 2

Report destination (or origin).

Report title.

Line 3

General heading.

1 game selected, beginning with game 267 dated 9-02-89, ending with game 267 dated 9-02-89.

Line 4

General heading.

Line 5

Headings.

Line 6

22 = performance position 22 for relative ball 1 (winning number with the highest performance position) of trace game 267.

23, 24, 25, 32, 33, 35 = performance positions for relative balls 2-7 of trace game 267.

267 = trace game (summary record) 267.

28 = the mean value of performance positions for trace game 267.

25 = the median value of performance positions for trace game 267.

13.2 = the standard deviation of performance positions for trace game 267.

Report LK320R20 has been used above to display a single summary record; this is summary record 267 for trace game 267.  Similar summary records have already been prepared for trace games 1-266. In subsequent steps, we will examine selected sets of these summary records in order to establish statistical relationships which will be used for forecasting future numbers.


Section Summary

To relate current winning numbers to prior winning numbers, we:

1.	Selected the set of prior games 253-266 (the 14 games preceeding current game 267).

2.	Analyzed the performance of the winning numbers of prior games 253-266 using the ordering (ranking/sorting) criteria of our premise.

3.	Related the winning numbers of current game 267 to the performance analysis of winning numbers of prior games 253-266 by finding the performance positions (indexes) for the winning numbers of current game 267.

4.	Created a summary record of performance positions (indexes) for current game 267.


Extending Relationships

Section Introduction

Performance Analysis (extended)

Performance Summary

Section Summary


Section Introduction

In this section, we will:

1.	Extend the performance analysis of winning numbers to include the current game.

2.	Develop a performance summary which will include both unweighted and weighted averages of performance position summary records, and establish eight simple statistical relationships (group mean, group median, item mean, weighted item mean, group 1st quartile, group 3rd quartile, group hi-lo, group lo-hi) for indexing the extended performance analysis.


Performance  Analysis (Extended)

12/10/93                       LK-SPOTS  (L0649B)                      LK315R15

Auto Run                      PERFORMANCE ANALYSIS

Trace Game 267 (090289)        014 Games Selected  254-267  (071989-090289)

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20  BN  Game Date

12 20 38 43 46 47 .. .. .. .. .. .. .. .. .. .. .. .. .. ..  44  267 090289

I----------- Number Order -----------I   I-------- Performance Order ---------I

No Ocr Rp BN Total Dev MIF Lst Fst Rnd   No Ocr Rp BN Total Dev MIF Lst Fst Rnd

01 003 00 00 00777 030 267 262 255 >     21 005 02 99 01309 968 730 266 254 >

02 003 00 02 00774 037 265 260 256 >     33 005 02 98 01301 968 731 265 257 >

03 000 00 00 00000 000 000 000 000 <     17 005 00 99 01298 972 730 266 255 >

04 000 00 00 00000 000 000 000 000 <     26 004 01 99 01037 962 733 262 257 >

05 001 00 01 00257 033 271 257 257 <     23 004 01 98 01044 968 730 265 258 >

06 001 00 00 00266 036 280 266 266 <     18 004 01 98 01040 971 731 264 255 >

07 001 00 01 00262 039 276 262 262 <     15 004 01 98 01037 970 732 263 255 >

08 003 00 01 00773 029 266 261 254 >     27 004 00 99 01042 972 730 265 254 >

09 001 00 01 00266 036 280 266 266 <     13 003 02 99 00765 975 738 256 254 >

10 003 01 00 00782 025 269 264 255 >     19 003 01 99 00792 971 728 266 261 >

11 002 01 00 00509 017 262 255 254 =     41 003 01 99 00788 974 729 265 259 >

12 002 00 00 00527 036 274 267 260 =*    10 003 01 99 00782 974 730 264 255 >

13 003 02 00 00765 024 261 256 254 >     43 003 00 99 00791 965 727 267 260 >01

14 000 00 00 00000 000 000 000 000 <     20 003 00 99 00788 969 727 267 256 >02

15 004 01 01 01037 029 267 263 255 >     37 003 00 99 00784 972 730 264 259 >

16 000 00 00 00000 000 000 000 000 <     38 003 00 99 00784 966 727 267 256 >03

17 005 00 00 01298 027 269 266 255 >     01 003 00 99 00777 969 732 262 255 >

18 004 01 01 01040 028 268 264 255 >     47 003 00 98 00787 966 727 267 257 >04

19 003 01 00 00792 028 271 266 261 >     08 003 00 98 00773 970 733 261 254 >

20 003 00 00 00788 030 272 267 256 >*    02 003 00 97 00774 962 734 260 256 >

21 005 02 00 01309 031 269 266 254 >     22 002 01 99 00513 964 735 257 256 =

22 002 01 00 00513 035 264 257 256 =     11 002 01 99 00509 982 737 255 254 =

23 004 01 01 01044 031 269 265 258 >     34 002 00 99 00530 965 726 266 264 =

24 000 00 00 00000 000 000 000 000 <     48 002 00 99 00528 962 726 266 262 =

25 002 00 01 00513 022 266 259 254 =     12 002 00 99 00527 963 725 267 260 =05

26 004 01 00 01037 037 266 262 257 >     46 002 00 99 00523 964 725 267 256 =06

27 004 00 00 01042 027 269 265 254 >     44 002 00 98 00526 970 725 267 259 =07

28 002 00 01 00515 030 266 259 256 =     28 002 00 98 00515 969 733 259 256 =

29 001 00 00 00254 021 268 254 254 <     25 002 00 98 00513 977 733 259 254 =

30 001 00 00 00261 027 275 261 261 <     06 001 00 99 00266 963 719 266 266 <

31 001 00 00 00263 030 277 263 263 <     36 001 00 99 00265 978 720 265 265 <

32 000 00 00 00000 000 000 000 000 <     31 001 00 99 00263 969 722 263 263 <

33 005 02 01 01301 031 268 265 257 >     30 001 00 99 00261 972 724 261 261 <

34 002 00 00 00530 034 273 266 264 =     49 001 00 99 00258 961 727 258 258 <

35 000 00 00 00000 000 000 000 000 <     29 001 00 99 00254 978 731 254 254 <

36 001 00 00 00265 021 279 265 265 <     09 001 00 98 00266 963 719 266 266 <

37 003 00 00 00784 027 269 264 259 >     07 001 00 98 00262 960 723 262 262 <

38 003 00 00 00784 033 272 267 256 >*    05 001 00 98 00257 966 728 257 257 <

39 000 00 00 00000 000 000 000 000 <     45 000 00 99 00000 999 999 000 000 <

40 000 00 00 00000 000 000 000 000 <     42 000 00 99 00000 999 999 000 000 <

41 003 01 00 00788 025 270 265 259 >     40 000 00 99 00000 999 999 000 000 <

42 000 00 00 00000 000 000 000 000 <     39 000 00 99 00000 999 999 000 000 <

43 003 00 00 00791 034 272 267 260 >*    35 000 00 99 00000 999 999 000 000 <

44 002 00 01 00526 029 274 267 259 =*B   32 000 00 99 00000 999 999 000 000 <

45 000 00 00 00000 000 000 000 000 <     24 000 00 99 00000 999 999 000 000 <

46 002 00 00 00523 035 274 267 256 =*    16 000 00 99 00000 999 999 000 000 <

47 003 00 01 00787 033 272 267 257 >*    14 000 00 99 00000 999 999 000 000 <

48 002 00 00 00528 037 273 266 262 =     04 000 00 99 00000 999 999 000 000 <

49 001 00 00 00258 038 272 258 258 <     03 000 00 99 00000 999 999 000 000 <

-------------------------------------------------------------------------------

The previous example of report LK315R15 selected 14 games beginning with game 253 and ending with game 266. Game 267 was not included in the tabulation and ordering (ranking/sorting). Game 267 was used as a trace game for the purpose of establishing a relationship between prior games 253-266 and current game 267.

The current example of report LK315R15 has selected the next generation of 14 games beginning with game 254 and ending with game 267. Game 267 (the current game) is now included in the tabulation and ordering (ranking/sorting). Game 267 has also been used as a trace game (required by the computer program to produce the report), but in this case the trace information is superfluous, and we will disregard it.

Our interest is in the Performance Order tabulations falling under the headings No - Fst and excluding Rnd. Please note some of the differences between the Performance Order tabulations of the previous report and the current report. For example, number 21 has replaced number 17 in performance position 1. This is a result of the winning numbers from game 253 being removed from our tabulations and the winning numbers from game 267 being added to our tabulations.  Subsequently, we will index these tabulations with positional relationships (to be developed) to forecast future numbers.


Performance Summary

12/10/93                       LK-SPOTS (L0649B)                       LK320R20

Auto Run                      PERFORMANCE SUMMARY

Relative Ball versus           014 Games Selected  254-267 (071989-090289)

Performance Position

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 Game Mn Md  Dev

07 13 17 22 23 31 48 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 254  23 22 032.9

06 16 18 26 29 32 49 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 255  25 26 033.7

01 03 09 16 19 25 28 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 256  14 16 025.7

16 17 20 27 33 44 47 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 257  29 27 031.0

04 05 18 21 22 31 48 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 258  21 21 037.2

01 02 15 27 34 36 38 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 259  22 27 038.9

07 16 18 27 30 33 36 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 260  24 27 025.7

02 05 11 24 30 45 47 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 261  23 24 044.9

01 08 18 20 21 26 36 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 262  19 20 028.1

07 10 16 17 20 34 43 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 263  21 17 031.8

05 08 09 21 22 33 38 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 264  19 21 031.4

02 06 14 17 32 36 42 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 265  21 17 037.9

03 04 20 24 30 47 48 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 266  25 24 044.6

22 23 24 25 32 33 35 .. .. .. .. .. .. .. .. .. .. .. .. .. .. 267  28 25 013.2

Averages

06 10 16 22 27 35 42 .. .. .. .. .. .. .. .. .. .. .. .. .. .. W^1  22 22 032.1

05 10 17 23 28 34 43 .. .. .. .. .. .. .. .. .. .. .. .. .. .. W^2  23 23 032.8

04 10 17 24 28 34 44 .. .. .. .. .. .. .. .. .. .. .. .. .. .. W^3  23 24 034.0

04 10 18 25 29 33 45 .. .. .. .. .. .. .. .. .. .. .. .. .. .. W^4  23 25 034.3

04 10 18 25 29 33 46 .. .. .. .. .. .. .. .. .. .. .. .. .. .. W^5  24 25 035.0

[Performance Position Averages Weighted by Occurrence(s) to Power n]  =  [W^n]

-------------------------------------------------------------------------------

The previous example of report LK320R20 displayed a single summary record. The current example of report LK320R20 has selected a set of 14 summary records in order to establish simple statistical relationships which will be used to index report LK315R15 to forecast future numbers. Report lines 1-19 were previously described . Describing lines 20-26 from top left to bottom right:

Line 20

General heading.

Line 21

6 = average performance position for relative ball 1 of summary records 254-267. Also called item mean.

10, 16, 22, 27, 35, 42 = average performance positions (item means) of relative balls 2-7 of summary records 254-267.

W^1 = averages on this line are weighted by the number of occurrences to the power 1.

22 = average mean value performance position for all relative balls (1-7) of summary records 254-267. Also called group mean.

22 = average median value performance position for all relative balls (1-7) of summary records 254-267. Also called group median.

32.1 = average standard deviation of performance positions for all relative balls (1-7) of summary records 254-267.

The number of games (summary records) selected is the same as the number of games selected for report LK315R15. This number of games (summary records) was chosen empirically to provide a representative game history which is still sensitive to the trends of the most recent games.

Performance position averages which have been weighted by occurrences to a power (other than 1) favor performance positions which have occurred more often. Given the performance position set 2, 5, 2, 9 :

Average = (2+5+2+9)/4  =  18/4 = 4.5

Average W^2 = (2+2+2+2+5+9)/6 = 22/6 = 3.6     {2 occurrences (of 2) squared = 4 occurrences}

Average W^3 = (2+2+2+2+2+2+2+2+5+9)/10 = 30/10 = 3.0     {2 occurrences (of 2) cubed = 8 occurrences}

Performance position averages which have been weighted by occurrences to the power 1 (W^1) are the same as unweighted averages. A performance position average (W^1) for a relative ball will be referred to as an item mean. A performance position average (W^5) for a relative ball will be referred to as a weighted item mean.

To find the number forecast by the item mean for relative ball 1 (performance position 6), locate the number in performance position 6 on report LK315R15 ; the number forecast is 18. Reminder - item mean is always W^1.

To find the number forecast by the group mean (performance position 22), locate the number in performance position 22 on report LK315R15 ; the number forecast is 11. Reminder - group mean is always W^1.

To find the number forecast by the group median (performance position 22), locate the number in performance position 22 on report LK315R15 ; the number forecast is 11. Please note that the group mean and the group median were the same in these instances (which will subsequently result in identical forecast selections). The group mean and group median will not always be the same (and they will not always result in identical forecast selections).  Reminder - group median is always W^1.

To find the number forecast by the weighted item mean for relative ball 7 (performance position 46), locate the number in performance position 46 on the report LK315R15 ; the number forecast is 16. Reminder - weighted item mean is always W^5.

For forecasting numbers in the next game, we must use the version of report LK315R15 which selects 14 games ending with the current game, and we must use the version of report LK320R20 which selects 14 games (summary records) ending with the current game. In our current examples, the current game is 267 and the next game is 268.


Section Summary

To create a method for forecasting future numbers, we:

1.	Developed a new generation (games 254-267) of the performance analysis which included the winning numbers of the current game.

2.	Developed a performance summary (games 254-267) including both unweighted and weighted averages of performance position summary records, and established the group mean, group median, item mean, and weighted item mean statistical relationships for indexing the extended performance analysis.


Selecting And Combining Forecasted Numbers

Section Introduction

Forecasting Selections by Group Mean

Forecasting Selections by Group Median

Forecasting Selections by Item Mean

Forecasting Selections by Weighted Item Mean

Forecasting Selections by Group 1st Quartile

Forecasting Selections by Group 3rd Quartile

Forecasting Selections by Group Hi-Lo

Forecasting Selections by Group Lo-Hi

Combining Selections by Spreading

Combining Selections by Wheeling

Section Summary


Section Introduction

In this section, we will:

1.	Use the group mean, group median, item mean, weighted item mean, group 1st quartile, group 3rd quartile, group hi-lo, and group lo-hi indexes for forecasting numbers in order of probability.

2.	Create combinations of forecasted numbers in spreading and wheeling sequences.


Forecasting Selections by Group Mean

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Group Mean           49      100    700

Selections forecast in order of probability

11 22 34 02 48 08 12 47 46 01 44 38 28 37 25 20 06 43 36 10 31 41 30 19 49

13 29 27 09 15 07 18 05 23 45 26 42 17 40 33 39 21 35 03 32 04 24 14 16

-------------------------------------------------------------------------------

Report LK325R25 forecasts selections of future numbers in order of probability (from best to worst) using one of eight selection methods (group mean, group median, item mean, weighted item mean, group 1st quartile, group 3rd quartile, group hi-lo, or group lo-hi). This example (above) uses the group mean selection (indexing) method. Describing from top left to bottom right:

Line 1

Report date.

LK-SPOTS = LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies.

L0649B = LOTTO, 6 numbers drawn, highest number = 49, with Bonus Number.

Report ID.

Line 2

Report destination (or origin).

Report title.

Line 3

Headings.

Line 4

Headings.

Line 5

268 = selections are being forecast for game 268 (date - to be determined).

254-267 = games 254-267 (dated 7-19-89 - 9-02-89) are being analyzed for this forecast.

Group mean = selection (indexing) method used for this forecast.

49 = numbers to be included in this forecast.

100 = percentage (49/49) of all numbers (49) included in the (49) numbers forecast.

700 = percentage (49/7) of numbers drawn (7) included in the (49) numbers forecast.

Line 6

Heading.

Line 7

11, 22, 34,  ... 49 = first 25 selections forecast in order of probability (from best to worst) using the group mean selection (indexing) method.

Line 8

13, 29, 27, ... 16 = next 24 selections forecast in continuing order of probability (from best to worst) using the group mean selection (indexing) method.

Report LK325R25 uses the group mean (from report LK320R20) to forecast selections. It starts with the group mean (performance position 22) and indexes report LK315R15 to select number 11. Then it alternates high and low to select additional numbers: performance position 21 for number 22, performance position 23 for number 34, performance position 20 for number 2, etc. It works from the middle (mean) out to the ends.


Forecasting Selections by Group Median

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Group Median         49      100    700

Selections forecast in order of probability

11 22 34 02 48 08 12 47 46 01 44 38 28 37 25 20 06 43 36 10 31 41 30 19 49

13 29 27 09 15 07 18 05 23 45 26 42 17 40 33 39 21 35 03 32 04 24 14 16

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the group median selection (indexing) method. It uses the group median (from report LK320R20) to forecast selections. It starts with the group median (performance position 22) and indexes report LK315R15 to select number 11. Then, it alternates high and low to select additional numbers: performance position 21 for number 22, performance position 23 for number 34, performance position 20 for number 2, etc. It works from the middle (median) out to the ends. Please note that the group mean and the group median were the same in these instances, resulting in identical forecast selections. The group mean and group median will not always be the same, and they will not always result in identical forecast selections.


Forecasting Selections by Item Mean

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Item Mean            49      100    700

Selections forecast in order of probability

11 38 44 19 29 18 39 22 37 46 13 49 23 40 34 01 28 41 09 15 35 02 20 12 27

30 26 42 48 47 25 10 07 43 32 08 17 33 21 31 03 45 06 36 05 24 16 14 04

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the item mean selection (indexing) method. It also works from the center to the ends. It uses the item mean (from report LK320R20) to forecast selections. It starts with the item mean for relative ball 4 (performance position 22) and indexes report LK315R15 to select number 11. Then, it alternates high and low to select additional numbers: relative ball 3 (performance position 16) for number 38, relative ball 5 (performance position 27) for number 44, relative ball 2 (performance position 10) for number 19, etc. After the relative ball performance positions have been used, the series is repeated going high and low around the used positions.


Forecasting Selections by Weighted Item Mean

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Weighted Item Mean   49      100    700

Selections forecast in order of probability

12 47 25 19 30 26 16 48 01 28 13 31 17 24 46 08 06 41 49 23 14 34 38 44 27

36 33 32 29 02 09 10 07 18 04 11 37 22 15 20 21 35 05 45 42 43 40 39 03

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the weighted item mean selection (indexing) method. It also works from the center to the ends. It uses the weighted item means (from report LK320R20) to forecast selections. It starts with the weighted item mean for relative ball 4 (performance position 25) and indexes report LK315R15 to select number 12. Then, it alternates high and low to select additional numbers: relative ball 3 (performance position 18) for number 47, relative ball 5 (performance position 29) for number 25, relative ball 2 (performance position 10) for number 19, etc. After the relative ball performance positions have been used, the series is repeated going high and low around the used positions.


Forecasting Selections by Group 1st Quartile

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Group 1st Quartile   49      100    700

Selections forecast in order of probability

19 13 41 27 10 15 43 18 20 23 37 26 38 17 01 33 47 21 08 03 02 04 22 14 11

16 34 24 48 32 12 35 46 39 44 40 28 42 25 45 06 05 36 07 31 09 30 29 49

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the group 1st quartile selection (indexing) method. It uses the group 1st quartile (computed algorithmically) to forecast selections. It starts at (or slightly above) the 1st quartile (in this case, performance position 10) and indexes report LK315R15 to select number 19. Then, it alternates high and low to select additional numbers: performance position 9 for number 13, performance position 11 for number 41, performance position 8 for number 27, etc. It works from the inside (1st quartile) out to the ends.


Forecasting Selections by Group 3rd Quartile

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Group 3rd Quartile   49      100    700

Selections forecast in order of probability

49 30 29 31 09 36 07 06 05 25 45 28 42 44 40 46 39 12 35 48 32 34 24 11 16

22 14 02 04 08 03 47 21 01 33 38 17 37 26 20 23 43 18 10 15 41 27 19 13

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the group 3rd quartile selection (indexing) method. It uses the group 3rd quartile (computed algorithmically) to forecast selections. It starts at (or slightly above) the 3rd quartile (in this case, performance position 34) and indexes report LK315R15 to select number 49. Then, it alternates high and low to select additional numbers: performance position 33 for number 30, performance position 35 for number 29, performance position 32 for number 31, etc. It works from the inside (3rd quartile) out to the ends.


Forecasting Selections by Group Hi-Lo

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Group Hi-Lo          49      100    700

Selections forecast in order of probability

21 33 17 26 23 18 15 27 13 19 41 10 43 20 37 38 01 47 08 02 22 11 34 48 12

46 44 28 25 06 36 31 30 49 29 09 07 05 45 42 40 39 35 32 24 16 14 04 03

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the group high to low selection (indexing) method.  It starts at at the top (performance position 1) and indexes report LK315R15 to select number 21. Then, it works down to select additional numbers: performance position 2 for number 33, performance position 3 for number 17, performance position 4 for number 26, etc. It works from the top to the bottom.


Forecasting Selections by Group Lo-Hi

12/10/93                       LK-SPOTS (L0649B)                       LK325R25

Auto Run                      FORECAST SELECTIONS

    For               Games            Selection         Numbers    % of   % of

    Game             Analyzed           Method           Forecast   All    Draw

268 (      )  254-267 (071989-090289)  Group Lo-Hi          49      100    700

Selections forecast in order of probability

03 04 14 16 24 32 35 39 40 42 45 05 07 09 29 49 30 31 36 06 25 28 44 46 12

48 34 11 22 02 08 47 01 38 37 20 43 10 41 19 13 27 15 18 23 26 17 33 21

-------------------------------------------------------------------------------

This example of report LK325R25 (immediately above) uses the group low to high selection (indexing) method.  It starts at at the bottom (performance position 49) and indexes report LK315R15 to select number 3. Then, it works up to select additional numbers: performance position 48 for number 4, performance position 47 for number 14, performance position 46 for number 22, etc. It works from the bottom to the top.


Combining Selections by Spreading

12/10/93                       LK-SPOTS (L0649B)                       LK330R30

Auto Run                       COMBINE SELECTIONS

    For#              Games@           Combination   Numbers*  Ticket   Tickets

    Game             Analyzed            Method      Forecast  Marks

268 (      )  254-267 (071989-090289)    Spread         49       06      0014

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Mean

0001: 02 08 11 22 34 48  0002: 02 08 12 22 34 48  0003: 02 08 12 34 47 48

0004: 02 08 12 46 47 48  0005: 01 08 12 46 47 48  0006: 01 08 12 44 46 47

0007: 01 12 38 44 46 47  0008: 01 28 38 44 46 47  0009: 01 28 37 38 44 46

0010: 01 25 28 37 38 44  0011: 20 25 28 37 38 44  0012: 06 20 25 28 37 38

0013: 06 20 25 28 37 43  0014: 06 20 25 36 37 43

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Median

0001: 02 08 11 22 34 48  0002: 02 08 12 22 34 48  0003: 02 08 12 34 47 48

0004: 02 08 12 46 47 48  0005: 01 08 12 46 47 48  0006: 01 08 12 44 46 47

0007: 01 12 38 44 46 47  0008: 01 28 38 44 46 47  0009: 01 28 37 38 44 46

0010: 01 25 28 37 38 44  0011: 20 25 28 37 38 44  0012: 06 20 25 28 37 38

0013: 06 20 25 28 37 43  0014: 06 20 25 36 37 43

Ticket(s) for Forecast Record:  #268  @254-267  *49  Item Mean

0001: 11 18 19 29 38 44  0002: 18 19 29 38 39 44  0003: 18 19 22 29 39 44

0004: 18 19 22 29 37 39  0005: 18 22 29 37 39 46  0006: 13 18 22 37 39 46

0007: 13 22 37 39 46 49  0008: 13 22 23 37 46 49  0009: 13 23 37 40 46 49

0010: 13 23 34 40 46 49  0011: 01 13 23 34 40 49  0012: 01 23 28 34 40 49

0013: 01 23 28 34 40 41  0014: 01 09 28 34 40 41

Ticket(s) for Forecast Record:  #268  @254-267  *49  Weighted Item Mean

0001: 12 19 25 26 30 47  0002: 16 19 25 26 30 47  0003: 16 19 25 26 30 48

0004: 01 16 19 26 30 48  0005: 01 16 26 28 30 48  0006: 01 13 16 26 28 48

0007: 01 13 16 28 31 48  0008: 01 13 17 28 31 48  0009: 01 13 17 24 28 31

0010: 13 17 24 28 31 46  0011: 08 13 17 24 31 46  0012: 06 08 17 24 31 46

0013: 06 08 17 24 41 46  0014: 06 08 24 41 46 49

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group 1st Quartile

0001: 10 13 15 19 27 41  0002: 10 13 15 27 41 43  0003: 10 15 18 27 41 43

0004: 10 15 18 20 27 43  0005: 10 15 18 20 23 43  0006: 15 18 20 23 37 43

0007: 18 20 23 26 37 43  0008: 18 20 23 26 37 38  0009: 17 20 23 26 37 38

0010: 01 17 23 26 37 38  0011: 01 17 26 33 37 38  0012: 01 17 26 33 38 47

0013: 01 17 21 33 38 47  0014: 01 08 17 21 33 47

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group 3rd Quartile

0001: 09 29 30 31 36 49  0002: 07 09 29 30 31 36  0003: 06 07 09 29 31 36

0004: 05 06 07 09 31 36  0005: 05 06 07 09 25 36  0006: 05 06 07 25 36 45

0007: 05 06 07 25 28 45  0008: 05 06 25 28 42 45  0009: 05 25 28 42 44 45

0010: 25 28 40 42 44 45  0011: 28 40 42 44 45 46  0012: 28 39 40 42 44 46

0013: 12 39 40 42 44 46  0014: 12 35 39 40 44 46

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Hi-Lo

0001: 17 18 21 23 26 33  0002: 15 17 18 23 26 33  0003: 15 17 18 23 26 27

0004: 13 15 18 23 26 27  0005: 13 15 18 19 23 27  0006: 13 15 18 19 27 41

0007: 10 13 15 19 27 41  0008: 10 13 19 27 41 43  0009: 10 13 19 20 41 43

0010: 10 19 20 37 41 43  0011: 10 20 37 38 41 43  0012: 01 10 20 37 38 43

0013: 01 20 37 38 43 47  0014: 01 08 20 37 38 47

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Lo-Hi

0001: 03 04 14 16 24 32  0002: 04 14 16 24 32 35  0003: 14 16 24 32 35 39

0004: 16 24 32 35 39 40  0005: 24 32 35 39 40 42  0006: 32 35 39 40 42 45

0007: 05 35 39 40 42 45  0008: 05 07 39 40 42 45  0009: 05 07 09 40 42 45

0010: 05 07 09 29 42 45  0011: 05 07 09 29 45 49  0012: 05 07 09 29 30 49

0013: 07 09 29 30 31 49  0014: 09 29 30 31 36 49

-------------------------------------------------------------------------------

Report LK330R30 combines the selections forecast (in report LK325R25) into unique tickets using a spread or a wheel method. Describing from top left to bottom right:

Line 1

Report date.

LK-SPOTS = LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies.

L0649B = LOTTO, 6 numbers drawn, highest number = 49, with Bonus Number.

Report ID.

Line 2

Report destination (or origin).

Report title.

Line 3

Headings.

Line 4

Headings.

Line 5

268 = selections are being combined for game 268 (date - to be determined).

254-267 = games 254-267 (dated 7-19-89 - 9-02-89) are being analyzed for these combinations.

Spread = method used to generate these combinations.

49 = numbers to be included in these combinations.

6 = the number of marks (numbers) included in each ticket.

14 = the number of tickets to be generated for each of the forecast selections (group mean, group median, item mean, weighted item mean, group 1st quartile, group 3rd quartile, group hi-lo, group lo-hi) of report(s) LK325R25 (above).

Line 6

General heading.

#268 = refers to For Game in lines 3-5.

@254-267 refers to Games Analyzed in lines 3-5.

*49 refers to Numbers Forecast in lines 3-5.

Group mean = method used to forecast selections in report LK325R25.

Line 7

0001: = ticket 1.

2, 8, 11, 22, 34, 48 = numbers selected for ticket 1 using the spread method on the group mean selections forecast in report LK325R25.

0002: = ticket 2.

Etc.

The spread method for combining numbers is most easily explained with a small, simple example. Three spread combinations for five numbers (1 2 3 4 5) taken three at a time are: 1 2 3, 2 3 4, and 3 4 5. Again (as letters), three spread combinations for five letters (A B C D E) taken three at a time are : A B C, B C D, and C D E. Report LK330R30 (above) spreads combinations of forty nine numbers taken six at a time. It operates from left to right in accordance with the order of probability of the forecast selections of report LK325R25; however, it resequences the numbers of each ticket for subsequent ease of marking and analysis.


Combining Selections by Wheeling

12/10/93                       LK-SPOTS (L0649B)                       LK330R30

Auto Run                       COMBINE SELECTIONS

    For#              Games@           Combination   Numbers*  Ticket   Tickets

    Game             Analyzed            Method      Forecast  Marks

268 (      )  254-267 (071989-090289)    Wheel          49       06      0014

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Mean

0001: 02 08 11 22 34 48  0002: 02 11 12 22 34 48  0003: 02 11 22 34 47 48

0004: 02 11 22 34 46 48  0005: 01 02 11 22 34 48  0006: 02 11 22 34 44 48

0007: 02 11 22 34 38 48  0008: 02 11 22 28 34 48  0009: 02 11 22 34 37 48

0010: 02 11 22 25 34 48  0011: 02 11 20 22 34 48  0012: 02 06 11 22 34 48

0013: 02 11 22 34 43 48  0014: 02 11 22 34 36 48

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Median

0001: 02 08 11 22 34 48  0002: 02 11 12 22 34 48  0003: 02 11 22 34 47 48

0004: 02 11 22 34 46 48  0005: 01 02 11 22 34 48  0006: 02 11 22 34 44 48

0007: 02 11 22 34 38 48  0008: 02 11 22 28 34 48  0009: 02 11 22 34 37 48

0010: 02 11 22 25 34 48  0011: 02 11 20 22 34 48  0012: 02 06 11 22 34 48

0013: 02 11 22 34 43 48  0014: 02 11 22 34 36 48

Ticket(s) for Forecast Record:  #268  @254-267  *49  Item Mean

0001: 11 18 19 29 38 44  0002: 11 19 29 38 39 44  0003: 11 19 22 29 38 44

0004: 11 19 29 37 38 44  0005: 11 19 29 38 44 46  0006: 11 13 19 29 38 44

0007: 11 19 29 38 44 49  0008: 11 19 23 29 38 44  0009: 11 19 29 38 40 44

0010: 11 19 29 34 38 44  0011: 01 11 19 29 38 44  0012: 11 19 28 29 38 44

0013: 11 19 29 38 41 44  0014: 09 11 19 29 38 44

Ticket(s) for Forecast Record:  #268  @254-267  *49  Weighted Item Mean

0001: 12 19 25 26 30 47  0002: 12 16 19 25 30 47  0003: 12 19 25 30 47 48

0004: 01 12 19 25 30 47  0005: 12 19 25 28 30 47  0006: 12 13 19 25 30 47

0007: 12 19 25 30 31 47  0008: 12 17 19 25 30 47  0009: 12 19 24 25 30 47

0010: 12 19 25 30 46 47  0011: 08 12 19 25 30 47  0012: 06 12 19 25 30 47

0013: 12 19 25 30 41 47  0014: 12 19 25 30 47 49

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group 1st Quartile

0001: 10 13 15 19 27 41  0002: 10 13 19 27 41 43  0003: 10 13 18 19 27 41

0004: 10 13 19 20 27 41  0005: 10 13 19 23 27 41  0006: 10 13 19 27 37 41

0007: 10 13 19 26 27 41  0008: 10 13 19 27 38 41  0009: 10 13 17 19 27 41

0010: 01 10 13 19 27 41  0011: 10 13 19 27 33 41  0012: 10 13 19 27 41 47

0013: 10 13 19 21 27 41  0014: 08 10 13 19 27 41

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group 3rd Quartile

0001: 09 29 30 31 36 49  0002: 07 09 29 30 31 49  0003: 06 09 29 30 31 49

0004: 05 09 29 30 31 49  0005: 09 25 29 30 31 49  0006: 09 29 30 31 45 49

0007: 09 28 29 30 31 49  0008: 09 29 30 31 42 49  0009: 09 29 30 31 44 49

0010: 09 29 30 31 40 49  0011: 09 29 30 31 46 49  0012: 09 29 30 31 39 49

0013: 09 12 29 30 31 49  0014: 09 29 30 31 35 49

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Hi-Lo

0001: 17 18 21 23 26 33  0002: 15 17 21 23 26 33  0003: 17 21 23 26 27 33

0004: 13 17 21 23 26 33  0005: 17 19 21 23 26 33  0006: 17 21 23 26 33 41

0007: 10 17 21 23 26 33  0008: 17 21 23 26 33 43  0009: 17 20 21 23 26 33

0010: 17 21 23 26 33 37  0011: 17 21 23 26 33 38  0012: 01 17 21 23 26 33

0013: 17 21 23 26 33 47  0014: 08 17 21 23 26 33

Ticket(s) for Forecast Record:  #268  @254-267  *49  Group Lo-Hi

0001: 03 04 14 16 24 32  0002: 03 04 14 16 24 35  0003: 03 04 14 16 24 39

0004: 03 04 14 16 24 40  0005: 03 04 14 16 24 42  0006: 03 04 14 16 24 45

0007: 03 04 05 14 16 24  0008: 03 04 07 14 16 24  0009: 03 04 09 14 16 24

0010: 03 04 14 16 24 29  0011: 03 04 14 16 24 49  0012: 03 04 14 16 24 30

0013: 03 04 14 16 24 31  0014: 03 04 14 16 24 36

-------------------------------------------------------------------------------

The wheel method for combining numbers is most easily explained with a small, simple example. Three wheel combinations for five numbers (1 2 3 4 5) taken three at a time are: 1 2 3, 1 2 4, and 1 2 5. Again (as letters), three wheel combinations for five letters (A B C D E) taken three at a time are: A B C, A B D, and A B E. Report LK330R30 (immediately above) wheels combinations of forty-nine numbers taken six at a time. It operates from left to right in accordance with the order of probability of the forecast selections of report LK325R25; however, it resequences the numbers of each ticket for subsequent ease of marking and analysis.

Please note that the spread method and the wheel method when pushed to the limit (to produce all possible combinations) will eventually produce the same ticket combinations; however, they will produce these identical ticket combinations in markedly  different orders (series).


Section Summary

To select forecasted numbers and combine them into tickets, we:

1.	Used the group mean (outward), group median (outward), item mean (outward), weighted item mean (outward), group 1st quartile (outward), group 3rd quartile (outward), group hi-lo (down), and group lo-hi (up) indexes as central starting points, and worked outward (or up/down) to forecast numbers in order of probability.

2.	Used the spread and wheel methods to generate tickets containing unique combinations of the forecasted numbers.


Evaluating Selections And Measuring Performance

Section Introduction

Comparing Winning Numbers to Forecasted Selections

Comparing Winning Numbers to Combined Selections

Evaluating Performance

Section Summary


Section Introduction

In this section we will:

1.	Compare winning numbers to forecasted selections (numbers) and evaluate the results.

2.	Compare winning numbers to combined selections (tickets) and evaluate the results.

3.	Evaluate performance at a low threshold.


Comparing Winning Numbers To Forecasted Selections

12/10/93                       LK-SPOTS (L0649B)                       LK335R35

Auto Run                       COMPARE SELECTIONS

Compare winners to Selections-Forecast for Designated Game

Win   For    Games    Numbers       Forecast      Numbers   In   Span   Run

Game  Game  Analyzed  Forecast       Method       Matched

267   267   253-266      49    Group Mean           6+B     27    27     1

267   267   253-266      49    Group Median         6+B     25    25     3

267   267   253-266      49    Item Mean            6+B     40    40     1

267   267   253-266      49    Weighted Item Mean   6+B     36    36     1

267   267   253-266      49    Group 1st Quartile   6+B     49    27     1

267   267   253-266      49    Group 3rd Quartile   6+B     26    26     1

267   267   253-266      49    Group Hi-Lo          6+B     35    14     4

267   267   253-266      49    Group Lo-Hi          6+B     28    14     4

Values-Low               49                         6+B     25    14     1

Values-Average           49                         6+B     33    26     2

Values-High              49                         6+B     49    40     4

-------------------------------------------------------------------------------

Report LK335R35 compares winning numbers to forecasted selections (numbers) and

evaluates the results. Describing from top left to bottom right:

Line 1

Report date.

LK-SPOTS = LOTTO KENO - Schemes Patterns Occurrences Tactics Strategies.

L0649B = LOTTO, 6 numbers drawn, highest number = 49, with Bonus Number.

Report ID.

Line 2

Report destination (or origin).

Report title.

Line 3

Heading.

Designated game = compares winning numbers of game 267 to forecasted selections (numbers) of game 267.

Line 4

Headings.

Line 5

Headings.

Line 6

267 = winning numbers from game 267 are being compared.

267 = forecasted numbers (selections) for game 267 are being compared.

253-266 = games 253-266 were analyzed to produce the forecasted numbers.

49 = 49 numbers were forecasted.

Group mean = method used for forecasting.

6+B = 6 numbers plus the bonus number were matched in this comparison.

27 = starting from the first (forecasted) number, it took 27 forecasted numbers to match 6 winning numbers plus the bonus number.

27 = starting from the first forecasted number matched, it took 27 forecasted numbers to match 6 winning numbers plus the bonus number.

1 = the largest contiguous group of the forecasted numbers which match winning (or bonus) numbers.

Line 14

Values-low = an analysis of selected columns ,showing the lowest value encountered in the detailed analysis above.

These comparisons help us to evaluate the effectiveness of our forecasted selections (numbers). If we forecasted 49 numbers, matched 6, in 6, with a span of 6, and a run of 6, we are doing quite well. Obversely, if we forecasted 49 numbers, matched 6 plus the bonus, in 49, with a span of 49, and a run of 1, we (probably) are not doing well at all.


Comparing Winning Numbers To Combined Selections

Compare winners to Selections-Combined for Designated Game

Win   For    Games    Ticket  Tickets  Combination  Ticket  Numbers

Game  Game  Analyzed  Marks              Method             Matched

267   267   253-266     06     0014   Grp-Mean-Spr   0001     3

267   267   253-266     06     0014   Grp-Mean-Spr   0002     3

267   267   253-266     06     0014   Grp-Mean-Spr   0003     3

267   267   253-266     06     0014   Grp-Mean-Spr   0004     2

267   267   253-266     06     0014   Grp-Mean-Spr   0005     2

267   267   253-266     06     0014   Grp-Mean-Spr   0006     1

267   267   253-266     06     0014   Grp-Mean-Spr   0007     1

267   267   253-266     06     0014   Grp-Medn-Spr   0001     4

267   267   253-266     06     0014   Grp-Medn-Spr   0002     3

267   267   253-266     06     0014   Grp-Medn-Spr   0003     2

267   267   253-266     06     0014   Grp-Medn-Spr   0004     1

267   267   253-266     06     0014   Grp-Medn-Spr   0005     1

267   267   253-266     06     0014   Grp-Medn-Spr   0014     1

267   267   253-266     06     0014   Itm-Mean-Spr   0001     2

267   267   253-266     06     0014   Itm-Mean-Spr   0002     1

267   267   253-266     06     0014   Itm-Mean-Spr   0003     2

267   267   253-266     06     0014   Itm-Mean-Spr   0004     2

267   267   253-266     06     0014   Itm-Mean-Spr   0005     2

267   267   253-266     06     0014   Itm-Mean-Spr   0006     1

267   267   253-266     06     0014   Itm-Mean-Spr   0007     1

267   267   253-266     06     0014   Itm-Mean-Spr   0008     1

267   267   253-266     06     0014   Itm-Mean-Spr   0010     1

267   267   253-266     06     0014   Itm-Mean-Spr   0011     1

267   267   253-266     06     0014   Itm-Mean-Spr   0012     1

267   267   253-266     06     0014   Itm-Mean-Spr   0013     1

267   267   253-266     06     0014   Itm-Mean-Spr   0014     1

267   267   253-266     06     0014   Wtd-Mean-Spr   0001     1

267   267   253-266     06     0014   Wtd-Mean-Spr   0003     1

267   267   253-266     06     0014   Wtd-Mean-Spr   0004     1

267   267   253-266     06     0014   Wtd-Mean-Spr   0005     1

267   267   253-266     06     0014   Wtd-Mean-Spr   0006     1

267   267   253-266     06     0014   Wtd-Mean-Spr   0007     1+B

267   267   253-266     06     0014   Wtd-Mean-Spr   0008     1+B

267   267   253-266     06     0014   Wtd-Mean-Spr   0009     0+B

267   267   253-266     06     0014   Wtd-Mean-Spr   0010     0+B

267   267   253-266     06     0014   Wtd-Mean-Spr   0011     0+B

267   267   253-266     06     0014   Wtd-Mean-Spr   0012     0+B

267   267   253-266     06     0014   Wtd-Mean-Spr   0014     1

267   267   253-266     06     0014   Grp-3rdQ-Spr   0001     2+B

267   267   253-266     06     0014   Grp-3rdQ-Spr   0002     1+B

267   267   253-266     06     0014   Grp-3rdQ-Spr   0003     1+B

267   267   253-266     06     0014   Grp-3rdQ-Spr   0004     1+B

267   267   253-266     06     0014   Grp-3rdQ-Spr   0005     1

267   267   253-266     06     0014   Grp-3rdQ-Spr   0006     1

267   267   253-266     06     0014   Grp-LoHi-Spr   0010     1

267   267   253-266     06     0014   Grp-LoHi-Spr   0011     1

267   267   253-266     06     0014   Grp-LoHi-Spr   0012     1+B

267   267   253-266     06     0014   Grp-LoHi-Spr   0013     2+B

267   267   253-266     06     0014   Grp-LoHi-Spr   0014     2+B

267   267   253-266     06     0014   Grp-Mean-Whl   0001     3

267   267   253-266     06     0014   Grp-Mean-Whl   0002     4

267   267   253-266     06     0014   Grp-Mean-Whl   0003     3

267   267   253-266     06     0014   Grp-Mean-Whl   0004     3

267   267   253-266     06     0014   Grp-Mean-Whl   0005     3

267   267   253-266     06     0014   Grp-Mean-Whl   0006     3

267   267   253-266     06     0014   Grp-Mean-Whl   0007     3

267   267   253-266     06     0014   Grp-Mean-Whl   0008     3

267   267   253-266     06     0014   Grp-Mean-Whl   0009     3

267   267   253-266     06     0014   Grp-Mean-Whl   0010     3

267   267   253-266     06     0014   Grp-Mean-Whl   0011     3

267   267   253-266     06     0014   Grp-Mean-Whl   0012     3

267   267   253-266     06     0014   Grp-Mean-Whl   0013     3

267   267   253-266     06     0014   Grp-Mean-Whl   0014     3

267   267   253-266     06     0014   Grp-Medn-Whl   0001     4

267   267   253-266     06     0014   Grp-Medn-Whl   0002     4

267   267   253-266     06     0014   Grp-Medn-Whl   0003     4

267   267   253-266     06     0014   Grp-Medn-Whl   0004     4

267   267   253-266     06     0014   Grp-Medn-Whl   0005     4

267   267   253-266     06     0014   Grp-Medn-Whl   0006     4

267   267   253-266     06     0014   Grp-Medn-Whl   0007     4

267   267   253-266     06     0014   Grp-Medn-Whl   0008     4

267   267   253-266     06     0014   Grp-Medn-Whl   0009     4

267   267   253-266     06     0014   Grp-Medn-Whl   0010     4

267   267   253-266     06     0014   Grp-Medn-Whl   0011     4

267   267   253-266     06     0014   Grp-Medn-Whl   0012     4

267   267   253-266     06     0014   Grp-Medn-Whl   0013     4

267   267   253-266     06     0014   Grp-Medn-Whl   0014     5

267   267   253-266     06     0014   Itm-Mean-Whl   0001     2

267   267   253-266     06     0014   Itm-Mean-Whl   0002     2

267   267   253-266     06     0014   Itm-Mean-Whl   0003     3

267   267   253-266     06     0014   Itm-Mean-Whl   0004     2

267   267   253-266     06     0014   Itm-Mean-Whl   0005     2

267   267   253-266     06     0014   Itm-Mean-Whl   0006     2

267   267   253-266     06     0014   Itm-Mean-Whl   0007     2

267   267   253-266     06     0014   Itm-Mean-Whl   0008     2

267   267   253-266     06     0014   Itm-Mean-Whl   0009     2

267   267   253-266     06     0014   Itm-Mean-Whl   0010     3

267   267   253-266     06     0014   Itm-Mean-Whl   0011     2

267   267   253-266     06     0014   Itm-Mean-Whl   0012     2

267   267   253-266     06     0014   Itm-Mean-Whl   0013     2

267   267   253-266     06     0014   Itm-Mean-Whl   0014     2

267   267   253-266     06     0014   Wtd-Mean-Whl   0001     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0002     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0003     2

267   267   253-266     06     0014   Wtd-Mean-Whl   0004     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0005     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0006     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0007     1+B

267   267   253-266     06     0014   Wtd-Mean-Whl   0008     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0009     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0010     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0011     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0012     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0013     1

267   267   253-266     06     0014   Wtd-Mean-Whl   0014     2

267   267   253-266     06     0014   Grp-3rdQ-Whl   0001     2+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0002     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0003     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0004     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0005     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0006     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0007     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0008     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0009     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0010     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0011     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0012     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0013     1+B

267   267   253-266     06     0014   Grp-3rdQ-Whl   0014     1+B

267   267   253-266     06     0014   Grp-LoHi-Whl   0010     1

267   267   253-266     06     0014   Grp-LoHi-Whl   0012     0+B

267   267   253-266     06     0014   Grp-LoHi-Whl   0013     1

Values-Low              06     0014                  0001     0+B

Values-Average          06     0014                  0007     2

Values-High             06     0014                  0014     5

-------------------------------------------------------------------------------

Report LK335R35 also compares winning numbers to combined selections (tickets) and evaluates the results. Continuing from top left to bottom right (from line 16 in previous LK335R35 report description):

Line 17

Heading.

Designated game = compares winning numbers of game 267 to combined selections (tickets) created for game 267.

Line 18

Headings.

Line 19

Headings.

Line 20

267 = winning numbers from game 267 are being compared.

267 = combined numbers (tickets) for game 267 are being compared.

253-266 = games 253-266 were analyzed to produce the combined numbers.

6 = 6 marks (numbers) per ticket.

14 = 14 tickets were created for 1 forecast record (in this case, the group mean record).

Spread = the method used for combining.

1 = ticket 1 of 14.

3 = 3 of the ticket numbers matched 3 of the winning numbers.

Please note that 0+B (zero plus the bonus) matches are the lowest values ever included on the report, and 0 (zero) matches are never included on the report.

Line 145

Values-high = an analysis of selected columns, showing the highest value encountered in the detailed analysis above.  Please note that one of the tickets matched 5 of the 6 winning numbers.

These comparisons help us to evaluate the effectiveness of our combined selections (tickets). If any of our tickets have 6 numbers matched, we are doing quite well. Obversely, if none of our tickets have any numbers matched, we are not doing well at all.


Evaluating Performance

Tickets    Tickets    Tickets   Performance   Probability   Performance

Analyzed   No-Match    Match         %             %            vs

                                                            Probability

  0224       0102      0122         54.4          14.2      Better (3.81)

-------------------------------------------------------------------------------

Report LK335R35 also evaluates a low threshold of performance. Continuing from top left to bottom right:

Line 146

Headings.

Line 147

Headings.

Line 148

Heading.

Line 149

224 = 224 tickets analyzed (compared).

102 = 102 tickets had no numbers that matched the winning numbers.

122 = 122 tickets had 1 (or more) number(s) that matched the winning numbers.

54.4 = 54.4% performance ratio (= 122 tickets with 1(+) matches divided by 224 total tickets).

14.2 = 14.2% probability ratio (= 7 numbers drawn (includes bonus) divided by 49 possible numbers).

3.8 = performance was better than probability by a factor of 3.8 (= 54.4 divided by 14.2).

This method evaluates a low threshold of performance to determine how our predictions compare to chance. If our performance is better than probability, we are doing well. If our performance is worse than probability, we are not doing well.


Section Summary

To evaluate our performance, we:

1.	Compared the winning numbers of game 267 to the forecasted selections (numbers) of game 267, examined the dispersion of matching numbers, and examined low/average/high values of matching numbers and dispersion.

2.	Compared the winning numbers of game 267 to the combined selections (tickets) of game 267, examined the numbers matched, and examined low/average/high values of matched tickets.

3.	Compared the performance of tickets with 1 or more matching numbers to the probability of having 1 or more matching numbers.


Conclusion

Evaluation Summary

Evaluation Detail

Inference


Evaluation Summary

For each of the 336 California 6/49 LOTTO games we forecasted selections (numbers) using LK325R25: 49 group mean, 49 group median, 49 item mean, 49 weighted item mean, 49 group 1st quartile, 49 group 3rd quartile, 49 group hi-lo, and 49 group lo-hi. Using these forecasted selections for each of the 336 California 6/49 LOTTO games, we combined selections using LK330R30 to create tickets: group mean (14 spread & 14 wheel), group median (14 spread &  14 wheel), item mean (14 spread & 14 wheel), weighted item mean (14 spread & 14 wheel), group 1st quartile (14 spread & 14 wheel), group 3rd quartile (14 spread & 14 wheel), group hi-lo (14 spread & 14 wheel), and group lo-hi (14 spread & 14 wheel). We created 224 tickets per game, and we used LK335R35 to evaluate the results.

In all cases our performance is better than probability. In fact, our performance overall is better than probability by an average factor of more than 4.3.


Evaluation Detail

To this point, our evaluations have been predicated upon a low threshold of performance (measuring combined tickets which contain 1 or more forecasted numbers which match actual winning numbers (or bonus number) for the game). Let us consider other criteria for evaluating performance in the table below.

PROBABILITY FOR:                             1 TICKET IN        TICKETS IN 224

1/B = (49/7)                               =          7     =         32

1   = (49/6)                               =          8     =         28

2/B = (49/7)(48/6)                         =         56     =          4

2   = (49/6)(48/5)                         =         78     =          2.8

3/B = (49/7)(48/6)(47/5)                   =        526     =          0.42

3   = (49/6)(48/5)(47/4)                   =        921     =          0.243

4/B = (49/7)(48/6)(47/5)(46/4)             =      6,053     =          0.0370

4   = (49/6)(48/5)(47/4)(46/3)             =     14,125     =          0.01585

5/B = (49/7)(48/6)(47/5)(46/4)(45/3)       =     90,804     =          0.002466

5   = (49/6)(48/5)(47/4)(46/3)(45/2)       =    317,813     =          0.0007048

6/B = (49/7)(48/6)(47/5)(46/4)(45/3)(44/2) =  1,997,668     =          0.00011213

6   = (49/6)(48/5)(47/4)(46/3)(45/2)(44/1) = 13,983,815     =          0.000016018

Describing our probability table from top left to bottom right:

1/B = a ticket with 1 matching number (or bonus number).

(49/7) = 49 numbers / 7 numbers drawn.

7 = 1 ticket in 7 should match this (or a higher) combination.

32 = 32 tickets in 224 tickets should match this (or a higher) combination.

1 = a ticket with 1 matching number (but not the bonus number).

(49/6) = 49 numbers / 6 numbers drawn. .etc.

2/B = a ticket with 2 matching numbers (or 1 plus the bonus number). .etc.

Let us compare the results of the 1-game (224-ticket) set of forecasted/combined tickets for game 267 to the probability table.

MATCHES    PERFORMANCE     PROBABILITY            PERFORMANCE

                                                      VS

                                                  PROBABILITY

1/B            122              32                 3.813 (BETTER)

1              117              28                 4.179 (BETTER)

2/B             80               4                20.000 (BETTER)

2               60               2.8              21.429 (BETTER)

3/B             39               0.42             92.857 (BETTER)

3               35               0.243           144.033 (BETTER)

4/B             16               0.0370          432.432 (BETTER)

4               16               0.01585        1009.464 (BETTER)

5/B              1               0.002466        405.515 (BETTER)

5                1               0.0007048      1418.842 (BETTER)

6/B              0               0.00011213       UNDETERMINED

6                0               0.000016018      UNDETERMINED

Our comparison shows from top left to bottom right:

1/B = ticket(s) with 1 matching number (or bonus number) or a higher combination.

122 = 122 occurrences of this type of ticket in our 1-game (224-ticket) set.

32 = 32 probable occurrences of this type of ticket in a 1-game (224- ticket) set.

3.813 = performance was better than probability by a factor of 3.813.

Etc.

6/B - 6 = there are no occurrences of these types of tickets, so their performance vs probability factor is undetermined.

In all cases (determined), our performance is significantly better than probability.


Inference

Using several measurement criteria, performance has been significantly better than probability for our forecasted/combined tickets for the California 6/49 LOTTO. The results are promising.


Terms (frequently used)

current game

next game

balls drawn

highest ball

sampling

ticket

designated game


current game

The last game which had its winning numbers entered into LK-SPOTS (via program LK210) is the current game.


next game

The next game follows immediately after the current game.  If the current game is 004, then the next game is 005.  The next game equals the current game + 1.


balls drawn

The number of balls drawn is determined by the game.  California LOTTO 6/51 draws 6 of 51 balls.  KENO draws 20 of 80 balls.


highest ball

The highest ball is determined by the game.  51 is the highest ball for California LOTTO 6/51.  80 is the highest ball for KENO.


sampling

A number (group or range) of items used in an analysis.  A common LK-SPOTS default sampling is the number of games required to allow each of the game's numbers to occur twice.  For example, in LOTTO 7/49 the default sampling is 14; this is the number of games required to allow each of the numbers (1-49) to occur twice (49 numbers x 2 = 98  which equals  14 games x 7 numbers drawn).


ticket

A ticket is the official document which shows the marks (balls/numbers) that have been selected (forecasted) for a particular LOTTO or KENO game.


designated game

A designated game is a particular LOTTO or KENO game which is uniquely identified by its game number and/or game date  (for example, LOTTO game number 004 of 10/12/92 or KENO game 237 of 1/14/93).  It is important to compare LOTTO and KENO tickets against the winning numbers of the designated game (the game the ticket was forecasted for).


Form LK100 - Menu
Form LK100 - Menu	(see also concepts)

Program LK100 is the executive program for menu processing.  It displays identification parameters for the current game.  It allows the current game parameters to be changed.  It coordinates system run control to invoke programs which set up the system on user-designated disk drives, to initialize files for a new game, to update a winning numbers file, and to prepare reports.

If conflicting settings (parameters) have been specified, the dominant setting will be honored, as follows:

Setup LK-SPOTS

Resetup LK-SPOTS

Quit LK-SPOTS

Initialize LK-SPOTS

Reinitialize LK-SPOTS

Update Files

Create Report

View Report

The dominant setting will always be displayed in the status area following "Result:".


Form LK100 - Mode

Run - run LK-SPOTS

Quit  <Esc> - terminate LK-SPOTS

Setup - setup a working copy of LK-SPOTS


Form LK100 - Files

Ready - game files require no maintenance; they are ready for analysis and reporting

Update - game files require additions/changes

Initialize - game files require initialization for a new game to be identified, or game files require reinitialization for a game already identified


Form LK100 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK100 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK100 - Report Name

Compare Selections	the COMPARE SELECTIONS Report will be displayed

Combine Selections	the COMBINE SELECTIONS Report will be displayed

Forecast Selections	the FORECAST SELECTIONS Report will be displayed

Performance Summary	the PERFORMANCE SUMMARY Report will be displayed

Performance Analysis	the PERFORMANCE ANALYSIS Report will be displayed

Winning Numbers	the WINNING NUMBERS Report will be displayed

Game Identification	the GAME IDENTIFICATION Report will be displayed


Form LK100 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK100 - Help <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK100 - Game Identifier

The game currently being analyzed or updated (the current game)

3 identifiers are established during system setup -

O00000?	any game you wish to identify

L0651	LOTTO 6/51

K2080	KENO

Up to 99 games may be identified


Form LK100 - OK

If conflicting settings (parameters) have been specified, the dominant setting will be honored, as follows:

Setup LK-SPOTS

Resetup LK-SPOTS

Quit LK-SPOTS

Initialize LK-SPOTS

Reinitialize LK-SPOTS

Update Files

Create Report

View Report

The dominant setting will always be displayed in the status area following "Result:".

When the Menu Settings (parameters) and the Result are OK, click on this button to begin processing


Form LK000 - Set Up
Form LK000 - Set Up	(see also concepts)

Program LK000 sets up the LK-SPOTS system on a user-designated disk drive(s).  If the program is run more than once specifying the same user-designated disk drive(s), old data files will be replaced (all old data files for all games identified).


Form LK000 - Read from Source Drive

Specify the drive which contains the LK-SPOTS source files (LK-SPOTS.EXE, VBRUN200.DLL, LKH.HLP); generally, this is the "A" drive.


Form LK000 - Set Up Programs on Target Drive

Specify the drive where you want to permanently install the LK-SPOTS program, library, and help file; generally, this is the "C" drive.


Form LK000 - Set Up Data Files on Target Drive

Specify the drive where you want to permanently install the LK-SPOTS data files; generally, this is the "C" drive.


Form LK000 - Help <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK000 - RUN

When the settings (parameters) are OK, click this button to begin processing.


Form LK000 - ESC

To escape without running this program, click on this button.


Form LK205 - Game Identification
Form LK205 - Game Identification	(see also concepts)

Program LK205 creates (and initializes) all master files for each game identified.  Up to 99 games may be identified.

 Program LK205 creates all files for games not previously initialized, and it recreates all files for games which were previously initialized.  When files are recreated (and reinitialized), all data previously entered (including all winning numbers records) are lost. Unless you have a special reason, do not recreate (and reinitialize) files.

Initialized/reinitialized files will include a default sampling of randomly-generated test data. This test data enables you to begin immediate experimentation with the system. Test data is uniquely identifiable by its date of 11-11-11.

TRICK - you can create a KENO game and a LOTTO game with the same attributes if you need two copies of a game with separate sets of files.

Program LK205 invokes:

LK305 to prepare the GAME IDENTIFICATION Report

LK310 to prepare the WINNING NUMBERS Report

LK315 to update the game summary file

LK315 to prepare the PERFORMANCE ANALYSIS Report

LK320 to prepare the PERFORMANCE SUMMARY Report

LK325 to prepare the FORECAST SELECTIONS Report

LK330 to prepare the COMBINE SELECTIONS Report

LK335 to prepare the COMPARE SELECTIONS Report.


Form LK205 - Game

GAME - specify LOTTO or KENO.


Form LK205 - Highest Ball

Highest Ball - specify the highest numbered game ball (must be greater than 0 and less than 100).


Form LK205 - Balls Drawn Each Game

Balls Drawn Each Game - specify how many balls will be drawn each game (must be greater than 0 and less than 21), but do not include the Bonus Ball in this count.


Form LK205 - Bonus Ball

Bonus Ball - specify YES (if the game has a Bonus Ball) or NO (if the game does not have a Bonus Ball).


Form LK205 - Help <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK205 - RUN

When the settings (parameters) are OK, click this button to begin processing.


Form LK205 - ESC

To escape without running this program, click on this button.


Form LK210 - Update Winning Numbers
Form LK210 - Update Winning Numbers	(see also concepts)

Program LK210 updates the winning numbers file.  It records winning numbers (and date) by game.  The default game is the next game.  In other words, if you entered winning numbers for game 004 the last time you used LK210F01, when you invoke LK210F01 this time it will automatically position itself to record winning numbers for game 005.

Program LK210 also allows you to view/change winning numbers for prior games.

Adding new winning numbers or changing old winning numbers will cause program LK210 to invoke:

LK310 to prepare the WINNING NUMBERS Report

LK315 to update the game summary file

LK315 to prepare the PERFORMANCE ANALYSIS Report

LK320 to prepare the PERFORMANCE SUMMARY Report

LK325 to prepare the FORECAST SELECTIONS Report

LK330 to prepare the COMBINE SELECTIONS Report

LK335 to prepare the COMPARE SELECTIONS Report.


Form LK210 - Game

Specify a game number from 001 to the next game.


Form LK210 - Field

Specifies the field (a ball, the bonus ball, or the date) to be updated

Ball - specify a number from 01 to the number of balls drawn each game.

Bonus - may be specified only if the game has a bonus number.

Date - an optional field.  If you choose not to place a date in this field, a default date of 22-22-22 will be added.


Form LK210 - Ball Value

Specify a number from 01 to the highest ball.

Ball value applies to both regular balls and the bonus ball.

Ball value may be specified with the pointing device, or keyed and <Entered>.


Form LK210 - Date Value

Specify a date (today's date or special dates of all 2's  3's  4's  5's  6's  7's  8's  9's  or 0's).

Date value may be specified with the pointing device, or keyed and <Entered>.

This is an optional field.  If you choose not to place a date in this field, a default date of 22-22-22 will be added.


Form LK210 - Direction

Forward - shift to the right for the next data field to be selected/highlighted for updating.

Backward - shift to the left for the next data field to be selected/highlighted for updating.


Form LK210 - Help  <F1>
Form LK210 - Help

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK210 - Run

When the settings (parameters) are OK, click this button to accept/process (update) the game record currently on the screen and terminate LK210 updating.


Form LK210 - More

When the settings (parameters) are OK, click on this button to accept/process (update) the game record currently on the screen and continue processing more game records (add/change winning numbers for other games).


Form LK210 - Esc

Click on this button to escape without processing (updating) the game record currently on the screen.


Form LK305 - GAME IDENTIFICATION Report
Form LK305 - GAME IDENTIFICATION Report	(see also concepts)

Program LK305 prepares the GAME IDENTIFICATION Report for the printer and/or screen display.  This report outlines files and reports belonging to a particular game; it also identifies the drive(s) on which the programs and data reside, and it gives directions for running LK-SPOTS from DOS or Windows.  Program LK305 is invoked automatically by program LK205, or it may be invoked manually from the Menu (program LK100).


Form LK305 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK305 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK305 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK305 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK305 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK305 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK305 - Run

When the settings (parameters) are OK, click this button to begin processing.


Form LK305 - Esc

To escape without running this program, click on this button.


Form LK310 - WINNING NUMBERS Report
Form LK310 - WINNING NUMBERS Report	(see also concepts)

Program LK310 prepares the WINNING NUMBERS Report for the printer and/or screen display.  This report lists winning numbers by game (and date), identifies numbers which are repeats from the prior game, calculates standard deviation for each game, and prepares averages of relative balls and standard deviation for all games.  Program LK310 is invoked automatically by program LK205 and program LK210, or it may be invoked manually from the Menu (program LK100).


Form LK310 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK310 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK310 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK310 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK310 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK310 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK310 - Games Selected

Specify number of games.  Must be greater than 0 and not greater than the current game. Default = (sampling + 1).


Form LK310 - Start Game

Specify start game.  Must be greater than 0 and not greater than the current game.  Default = (current game - sampling).


Form LK310 - End Game

Specify stop game.  Must be greater than 0 and not greater than the current game.  Default = (current game).


Form LK310 - Run

When the settings (parameters) are OK, click this button to begin processing.


Form LK310 - Esc

To escape without running this program, click on this button.


Form LK310 - Return

When you have finished viewing the report, click on this button to return to the previous screen.


Form LK310 - More

When you have finished viewing the current portion of the report, click on this button to see the next portion of the report.


Form LK315 - PERFORMANCE ANALYSIS Report
Form LK315 - PERFORMANCE ANALYSIS Report	(see also concepts)

Program LK315 prepares the PERFORMANCE ANALYSIS Report for the printer and/or screen display.  This report tabulates and orders (ranks/sorts) the winning numbers from selected prior games.  It also establishes positional relationships between the tabulated/ordered winning numbers of these prior games and the winning numbers of a trace game (generally the current game).  Program LK315 is invoked automatically by program LK205 and program LK210, or it may be invoked manually from the Menu (program LK100).


Form LK315 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK315 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK315 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK315 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK315 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK315 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK315 - Games Selected

Specify number of games.  Must be greater than 0 and not greater than the current game. Default = (sampling + 1).


Form LK315 - Start Game

Specify start game.  Must be greater than 0 and not greater than the current game.  Default = (current game - sampling).


Form LK315 - End Game

Specify stop game.  Must be greater than 0 and not greater than the current game.  Default = (current game).


Form LK315 - Trace Game

Specify the game which will be related (traced) to the summarized data of the Games Selected (Start Game through End Game).  Default Trace Game = current game.


Form LK315 - Run

When the settings (parameters) are OK, click this button to begin processing.


Form LK315 - Esc

To escape without running this program, click on this button.


Form LK315 - Return

When you have finished viewing the report, click on this button to return to the previous screen.


Form LK315 - More

When you have finished viewing the current portion of the report, click on this button to see the next portion of the report.


Form LK320 - PERFORMANCE SUMMARY Report
Form LK320 - PERFORMANCE SUMMARY Report	(see also concepts)

Program LK320 prepares the PERFORMANCE SUMMARY Report for the printer and/or screen display.  This report summarizes and displays the positional relationships of the winning numbers of a trace game to the winning numbers of a selected group of prior games.  It displays relative balls versus their performance positions.  The report also displays weighted performance position averages.  Program LK320 is invoked automatically by program LK205 and program LK210, or it may be invoked manually from the Menu (program LK100).

Keep in mind that the PERFORMANCE SUMMARY Report analyzes performance positions, as opposed to LOTTERY/KENO numbers (balls). In other words, after the LOTTERY/KENO numbers have been ordered (ranked/sorted) in performance sequence, this report analyzes the performance positions that prior winning numbers have come from, and it formulates the probable performance positions that future numbers will come from.

By varying the range of games selected, this report can become a useful tool for illuminating trends and for examining how LKSPOTS program control parameters might have been adjusted to win prior games. In other words, it is useful for "WHAT IF" analyses.


Form LK320 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK320 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK320 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK320 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK320 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK320 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK320 - Games Selected

Specify number of games.  Must be greater than 0 and not greater than the current game. Default = (sampling + 1).


Form LK320 - Start Game

Specify start game.  Must be greater than 0 and not greater than the current game.  Default = (current game - sampling).


Form LK320 - End Game

Specify stop game.  Must be greater than 0 and not greater than the current game.  Default = (current game).


Form LK320 - Run

When the settings (parameters) are OK, click this button to begin processing.


Form LK320 - Esc

To escape without running this program, click on this button.


Form LK320 - Return

When you have finished viewing the report, click on this button to return to the previous screen.


Form LK320 - More

When you have finished viewing the current portion of the report, click on this button to see the next portion of the report.


Form LK325 - FORECAST SELECTIONS Report
Form LK325 - FORECAST SELECTIONS Report	(see also concepts)

Program LK325 prepares the FORECAST SELECTIONS Report for the printer and/or screen display.  This report forecasts selections of future numbers in order of probability (from best to worst) using one of eight selection methods (group mean, group median, item mean, weighted item mean, group 1st quartile, group 3rd quartile, group hi-lo, or group lo-hi).  Program LK325 is invoked automatically by program LK205 and program LK210, or it may be invoked manually from the Menu (program LK100).

In addition to preparing the FORECAST SELECTIONS Report, program LK325 prepares forecast selection records which are passed on to program LK330 which prepares tickets from them. These records accumulate in the forecast (.FOR) file until they have been analyzed by program LK335. Should you inadvertently create unnecessary records, you can purge this file by exercising the Purge option in program LK335 - but be aware that you will purge pending permutation records (.PER file - created by program LK330) at the same time.


Form LK325 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK325 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK325 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK325 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK325 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK325 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK325 - Games Selected

Specify number of games.  Must be greater than 0 and not greater than the current game. Default = (sampling + 1).


Form LK325 - Start Game

Specify start game.  Must be greater than 0 and not greater than the current game.  Default = (current game - sampling).


Form LK325 - End Game

Specify stop game.  Must be greater than 0 and not greater than the current game.  Default = (current game).


Form LK325 - For Game

Specify the game that selections are being forecast for.  Must be greater than 0 and not greater than the next game.  Default = (current game + 1).  Default = next game.


Form LK325 - Selection Method

Specify one of eight statistical methods for forecasting selections of future numbers in order of probability (from best to worst).

Group Mean

Group Median

Item Mean

Weighted Item Mean

Group 1st Quartile

Group 3rd Quartile

Group Hi-Lo

Group Lo-Hi


Form LK325 - Numbers Forecast

Specify how many numbers to forecast.  Must be greater than 0 and not greater than the highest ball drawn.  Default = (highest ball drawn).  This default forecasts all numbers in probability order.


Form LK325 - Run

When the settings (parameters) are OK, click this button to begin processing.


Form LK325 - Esc

To escape without running this program, click on this button.


Form LK325 - Return

When you have finished viewing the report, click on this button to return to the previous screen.


Form LK325 - More

When you have finished viewing the current portion of the report, click on this button to see the next portion of the report.


Form LK330 - COMBINE SELECTIONS Report
Form LK330 - COMBINE SELECTIONS Report	(see also concepts)

Program LK330 prepares the COMBINE SELECTIONS Report for the printer and/or screen display.  This report combines the selections forecast (in report LK325) into unique tickets using a spread or a wheel method.  Report LK330 operates from left to right in accordance with the order of probability of the FORECAST SELECTIONS Report (LK325);  however, it resequences the numbers of each ticket for subsequent ease of marking and analysis.  Program LK330 is invoked automatically by program LK205 and program LK210, or it may be invoked manually from the Menu (program LK100).

When running manually, you must create forecast records in program LK325 before you can run this program (LK330) to create ticket combinations.  The forecast records created in program LK325 must match the (LK330) Start Game, End Game, For Game, and Numbers Forecast settings (parameters) to RUN (accept screen settings (parameters) and run this program).  However, any forecast records created in LK325 will be accepted by this program (LK330) if the ANY (ignore match settings (parameters) and run this program) option is selected.

In addition to preparing the COMBINE SELECTIONS Report, program LK330 prepares ticket permutation records. These records accumulate in the permutation (.PER) file until they have been analyzed by program LK335. Should you inadvertently create unnecessary records, you can purge this file by exercising the Purge option in program LK335 - but be aware that you will purge pending forecast records (.FOR file - created by program LK325) at the same time.


Form LK330 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK330 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK330 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK330 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK330 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK330 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK330 - Games Selected

Specify number of games.  Must be greater than 0 and not greater than the current game. Default = (sampling + 1).


Form LK330 - Start Game

Specify start game.  Must be greater than 0 and not greater than the current game.  Default = (current game - sampling).   This default is intended to match the default in program LK325


Form LK330 - End Game

Specify stop game.  Must be greater than 0 and not greater than the current game.  Default = (current game).  This default is intended to match the default in program LK325


Form LK330 - For Game

Specify the game that selections are being (forecast/) combined for.  Must be greater than 0 and not greater than the next game.  Default = (current game + 1).  Default = next game.  This default is intended to match the default in program LK325.


Form LK330 - Combination Method

Specify one of two methods.	(example - for 5 marks ABCDE taken 3 at a time)

Spread	(ABC, BCD, CDE, etc.)

Wheel	(ABC, ABD, ABE, etc.)


Form LK330 - Numbers Forecast

Specify how many numbers were forecast.  Must be greater than 0 and not greater than the highest ball drawn.  Default = (highest ball drawn).  This default is intended to match the default in program LK325.


Form LK330 - Ticket Marks

Specify how many marks (numbers/balls) will be placed on each ticket. Must be greater than 0 and less than 21.  Default for LOTTO = (balls drawn).  Default for KENO Automatic Run = (7).  Default for KENO Manual Run = (balls drawn).


Form LK330 - Tickets

Specify how many tickets are to be generated.  Must be greater than 0 and less than 1000.  Default = (sampling).


Form LK330 - Run

When the settings (parameters) are OK, click this button to begin processing.  The forecast records created in program LK325 must match the Start Game, End Game, For Game, and Numbers Forecast settings (parameters) to RUN (accept screen settings (parameters) and run this program).


Form LK330 - Any

The forecast records created in program LK325 normally must match the Start Game, End Game, For Game, and Numbers Forecast settings (parameters) to RUN (accept screen settings (parameters) and run this program).  However, any forecast records created in LK325 will be accepted by this program (LK330) if the ANY (ignore match settings (parameters) and run this program) option is selected.


Form LK330 - Esc

To escape without running this program, click on this button


Form LK330 - Return

When you have finished viewing the report, click on this button to return to the previous screen.


Form LK330 - More

When you have finished viewing the current portion of the report, click on this button to see the next portion of the report.


Form LK335 - COMPARE SELECTIONS Report
Form LK335 - COMPARE SELECTIONS Report	(see also concepts)

Program LK335 prepares the COMPARE SELECTIONS Report for the printer and/or screen display.  This report compares winning numbers to forecasted selections (numbers) and evaluates the results.  The report also compares winning numbers to combined selections (tickets) and evaluates the results.  Program LK335 is invoked automatically by program LK205 and program LK210, or it may be invoked manually from the Menu (program LK100).  When running manually from the Menu, you must enter winning numbers (program LK210) before running the COMPARE SELECTIONS Report.

By varying the screen settings (parameters) for programs LK325, LK330, and LK335 their reports can become useful tools for illuminating trends and for examining how LK-SPOTS program control parameters might have been adjusted to win prior games. In other words, the combination of these reports is useful for "WHAT IF" analyses.


Form LK335 - On

Screen - report output will be displayed on the screen (monitor) only

Printer - report output will be displayed on the printer only

Both - report output will be displayed on both the screen and the printer


Form LK335 - Report Edition

View Current Report - the existing report will be displayed

Create New Report - the existing report will be deleted, and a new report will be created and displayed


Form LK335 - Report Time

Yes - the current time will be recorded on the displayed report

No - the current time will not be recorded on the displayed report


Form LK335 - Report Font (on screen)

Specify the font to be used for the screen display (only fixed width fonts will be available).


Form LK335 - Report Font (on printer)

Specify the font to be used for the printer (only fixed width fonts will be available).


Form LK335 - Help  <F1>

Context  <F1>

instructions for invoking contextual help

Operations

help for LK-SPOTS operations

Concepts

help for LK-SPOTS concepts

Tutorial

a short tutorial for becoming quickly familiar with LK-SPOTS

About LK-SPOTS

a brief overview of LK-SPOTS

Order Form

a form for ordering LK-SPOTS


Form LK335 - Compare Winning Numbers

Specify

All Games

Designated Game

Designated and (a sampling of) Later Games

Designated and (a sampling of) Earlier Games

Default = (Designated Game).  Caution - the Designated and (a sampling of) Later Games, Designated and (a sampling of) Earlier Games, and All Games options combined with high volumes of selected (.FOR/.PER) records can create extremely long reports and computer runs.


Form LK335 - Run

When the settings (parameters) are OK, click this button to begin processing.  This option automatically purges those selections (.FOR and .PER records) which are analyzed in the resulting COMPARE SELECTIONS Report.


Form LK335 - Esc

To escape without running this program, click on this button


Form LK335 - Purge

To ignore the screen settings (parameters) and purge all selections (.FOR and .PER records), click on this button.  This option should only be used when unnecessary selection (.FOR and/or .PER) records have been created.


Form LK335 - Return

When you have finished viewing the report, click on this button to return to the previous screen.


Form LK335 - More

When you have finished viewing the current portion of the report, click on this button to see the next portion of the report.